strider cannon attack
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Re: strider cannon attack
Posted by Doglike-spike on Sun Oct 9th at 4:12pm 2005


Hello, i have created a building, which i want a strider to walk to and shot it with its cannon.

But i cant get the strider to use its cannon on the building.

please help me





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Re: strider cannon attack
Posted by Crono on Mon Oct 10th at 7:35am 2005


You could use a scripted sequence.


Blame it on Microsoft, God does.



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Re: strider cannon attack
Posted by Doglike-spike on Mon Oct 10th at 1:24pm 2005


Yes, but how do i make the script work?





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Re: strider cannon attack
Posted by omegaslayer on Mon Oct 10th at 6:49pm 2005


You want an npc_strider, an info_target then have an entity trigger (this can be anything) the strider to fire it's cannon. The output for the trigger device is as follows:
My output named: (this is the trigering condition of the entity that will tell the stider to attack)
Target Entites: (name of the strider)
Via this output: SetCannonTarget
With a paramerter overide of: (give it the name of the info target)

Put the info_target where you want the strider to fire at. The that shoudl be it. To have it destroy the building you'll need to do that on your own. You'll need func_breakables, and other things.







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