Hammer deleting visgroups
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Re: Hammer deleting visgroups
Posted by ReNo on Tue Oct 11th at 12:19pm 2005


Recently I've found hammer to be deleting my visgroups when I close a map and reopen it. Anybody who uses visgroups extensively will realise how much effort can be put into making useful visgroups, so to have them all deleted every time you close the map is a massive problem. Any objects that were in a hidden visgroup show up in the "check for problems" list so I can reclaim them, but its another annoyance on top of having to rebuild all my visgroups each time. It DOES remember the auto visgroups, but thats not really much consolation.

Another problem related to visgroups is that when I mass select a set of brushes by using the "replace texture" tool (use the "do not replace textures (select brushes)" option), bringing up the object properties box to add them to a visgroup doesn't let me change visgroup properties at all. Combined with the first problem I mentioned, this means adding my clips and hints to unique visgroups each time I load the map involves going round and selecting each one individually - a long and freaking awkward process.

Does anybody else have these problems? I've searched here and at the VERC, but there seems to be no mention of them Does hammer just not WANT me to be productive?!






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Re: Hammer deleting visgroups
Posted by Captain P on Tue Oct 11th at 3:40pm 2005


I've never heard of such a problem either... maybe some of your SDK files are just bugged for some reason? Tried validating the files already?






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Re: Hammer deleting visgroups
Posted by ReNo on Tue Oct 11th at 3:58pm 2005


By validating you mean doing the "Refresh SDK content" option? If so, I gave it a shot but it hasn't fixed my problems <img src=" SRC="images/smiles/sad.gif"> I actually have a crap load of hammer problems at the moment - ones I didn't have last time I used hammer (which was at least a month ago).






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Re: Hammer deleting visgroups
Posted by fishy on Tue Oct 11th at 6:22pm 2005


i've not noticed any problem with visgroups, probably because i don't use them very much, but hammer seems to have been updated with a few bugs recently. there's the inverted blends, the crash when hammer and hl are open together, your visgroup problem and god knows what else. apparently they're "working on it".


i eat paint



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Re: Hammer deleting visgroups
Posted by omegaslayer on Tue Oct 11th at 10:52pm 2005


? quote:
Another problem related to visgroups is that when I mass select a set of brushes by using the "replace texture" tool (use the "do not replace textures (select brushes)" option), bringing up the object properties box to add them to a visgroup doesn't let me change visgroup properties at all. Combined with the first problem I mentioned, this means adding my clips and hints to unique visgroups each time I load the map involves going round and selecting each one individually - a long and freaking awkward process.

Ive had this problem before, I thinks its partially due to the fact that there is 1 brush with the texture on it that is either an entity (func_detail), or already part of another vis group (you cloned a hint brush int he hint brush visgroup and applied the clip texture to it). I have no actually pattern that I have recognized yet reno, but I experience it also.
On the other problem:
Do you get a Little "messages" text window saying things like:
Opened C:ProgramFilesvalveSteamSteamappsOmegaslayer4777@hotmail.comsourcesdk_contenthl2mpmapsrcdm_backup.vmf
'solid with 6 faces', child of 'func_clip_vphysics' , was in visgrops illegally. Removed from visgroups
This happens after I open up multiple maps in one hammer to copy over model configurations. I believe that when it is removed, it gets deleted, but it only happens on custom visgroups (like your problem). Try limiting one map per one hammer <--- what I mean by that is have separate hammer programs running when you want to copy stuff from one map to another. I think the problem here is hammer loses track of what vis groups are turned off. In my case the physics clips were deleted.






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Re: Hammer deleting visgroups
Posted by Campaignjunkie on Tue Oct 11th at 11:31pm 2005


I had this problem before as well. I think I ended up copying and pasting with "ignore groups" into a new .VMF; wish I could help more. :




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Re: Hammer deleting visgroups
Posted by Forceflow on Wed Oct 12th at 5:39am 2005


Are you using an excessive amount of visgroups ?



:: Forceflow.be :: Nuclear Dawn developer



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Re: Hammer deleting visgroups
Posted by ReNo on Thu Oct 13th at 6:37pm 2005


Nope, I only had two custom vis groups in the map that was causing problems.

Thankfully, the problem is solved. As CJ suggested, copying and pasting into a new VMF worked. I had already tried saving as a new file, but not copying and pasting the actual map contents into a new one <img src=" SRC="images/smiles/icon_smile.gif">







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