Smoothing Groups
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Re: Smoothing Groups
Posted by Dark|Killer on Wed Oct 19th at 8:19pm 2005


Hey guys,

Iv read some threads here talking about smoothing groups, i know what they do, and how they work with lights and stuff, but what i want to know, is HOW to APPLY them to your brushes, i may sound noobish, but its really the first time i know that you can do that in hammer <img src=" SRC="images/smiles/icon_biggrin.gif">



.::Dark|Masta::. - One name. One legend.



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Re: Smoothing Groups
Posted by ReNo on Wed Oct 19th at 8:31pm 2005


They are easy, though kinda awkward, to use really. The basic approach is that you select the faces you want to add to a smoothing group using the face editor (texture tool), press the "smoothing groups" button, and then press one of the numbers. While this won't show any visual effect, you can check what faces are in what groups by changing the "camera" view from "3D textured" to "3D smooth". When you click on one of the numbers in the dialog that will pop up, faces in that group will turn yellow.






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Re: Smoothing Groups
Posted by Dark|Killer on Thu Oct 20th at 10:53am 2005


Thanks mate, that worked

Btw, smoothing groups work mostly only on curved corners right ?
Or can it work on other stuff too ??



.::Dark|Masta::. - One name. One legend.



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Re: Smoothing Groups
Posted by Captain P on Thu Oct 20th at 11:18am 2005


I'd imagine it also works on other surfaces, but it's probably not so noticeable. But hey, some experimenting doesn't hurt, I think... <img src=" SRC="images/smiles/icon_smile.gif">






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Re: Smoothing Groups
Posted by Dark|Killer on Thu Oct 20th at 1:03pm 2005


No, testing really hurts me, and breaks my heart !!!

Lol, i can test it, but i was just asking if anyone knew



.::Dark|Masta::. - One name. One legend.




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