3d Skybox
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Re: 3d Skybox
Posted by SuperCobra on Thu Oct 20th at 2:33am 2005


The tutorial confused me to hell and gone does anyone have another way to do it? It wasnt in lamest terms (according to me) I need to get a 3d skybox in my level (Single Player) that I am working on. Thanks!



Life is like a box of chocolates u never know what you'll get you might get a.....scream.



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Re: 3d Skybox
Posted by Addicted to Morphine on Thu Oct 20th at 3:03am 2005


Try this one:
http://forum.interlopers.net/viewtopic.php?t=1839




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Re: 3d Skybox
Posted by Andrei on Thu Oct 20th at 9:37am 2005




C:Program FilesValveSteamSteamAppsYOURNAMEsourcesdk_contentcstrikemapsrcsdk_3d_skybox.vmf

And just use that pre-made skybox. Or simply see how they did it using the "deductive" method (much better than reading 100 tutorials IMO). <img src=" SRC="images/smiles/icon_biggrin.gif">




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Re: 3d Skybox
Posted by Madedog on Thu Oct 20th at 7:57pm 2005


http://a2.virtuaal.com/~madedog/index.php?option=com_content&task=view&id=38&Itemid=44
this is something for your ass <img src=" SRC="images/smiles/icon_biggrin.gif">



HL2 tutorials 'n' stuff: http://madedog.pri.ee
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Re: 3d Skybox
Posted by Madedog on Sun Oct 30th at 4:59pm 2005


Wasn't the tutorial I wrote any help?



HL2 tutorials 'n' stuff: http://madedog.pri.ee
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Re: 3d Skybox
Posted by Captain P on Sun Oct 30th at 8:56pm 2005


Or you can take a look at the source of de_cbble, which comes with the SDK. Basically, that sky_camera entity is the (0, 0, 0) point of the skybox, so in-game that 3D skybox is scaled up 16 times and it's moved so, that the sky_camera is at (0, 0, 0). A sort of landmark system like used with level transitions, you could say.






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Re: 3d Skybox
Posted by SuperCobra on Thu Nov 3rd at 5:35am 2005


Thanks madedog that worked



Life is like a box of chocolates u never know what you'll get you might get a.....scream.



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Re: 3d Skybox
Posted by milkshake on Sun Dec 18th at 11:22pm 2005


or a good choco! =D





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