I'm building an updated revision of 'dm_playground_final_rc2' called 'dm_playground_deluxe'. Mostly to simplify the name, and add a few tweaks to speed up the map.
So here's the problem...
Since the DOD:S SDK update a couple weeks back I'm seeing a big problem with my map during the buildcubemaps step. After the compile finishes I fire up HL2DM and run buildcubemaps, this runs perfectly fine with no errors, after it runs everything looks great just the way it should.
I then disconnect from the map, and reload the map with 'map (mapname)' via the console. When the map loads all the props have horribly hard pitch black shadows. I can pick up physics objects with black shadows, move them around, and watch the black shadow move around the object. It's like something is very broken with the lighting system for the entities.
I fired up an old known good beta .vmf of dm_plastic and compiled that. I saw the exact same problem. This told me that it wasn't anything I'd screwed up in the map. So I did the following to try and troubleshoot the issue.
I tried both compiled maps on my chick's system on her Steam account/HL2DM just to make sure it wasn't my video card crapping out. Same bug.
- Moved the .gcf files and downloaded fresh copies
- Wiped out and reinstalled my ATI drivers/ATI Traytools
- Refreshed the SDK content
None of this of course made any difference at all.
Here are some screens...
Three areas prior to running 'buildcubemaps'
http://moike.net/wtf-valve/play_pre_cube_1.jpg
http://moike.net/wtf-valve/play_pre_cube_2.jpg
http://moike.net/wtf-valve/play_pre_cube_3.jpg
Those same areas after running 'buildcubemaps' exiting the map and reloading the map.
http://moike.net/wtf-valve/play_post_cube_1.jpg
http://moike.net/wtf-valve/play_post_cube_2.jpg
http://moike.net/wtf-valve/play_post_cube_3.jpg
I've searched quite a few forums looking for any real mention of this, and so far the only real mention of it I've found is on chatbear
http://www.chatbear.com/board.plm?a=viewthread&t=933,1128328314,14504&b=4986&id=910376&v=flatold&s=0
When u complile a new map, there is no shadow from Physic entities, then when you buildcubemaps any physic Entity that is not bathed in light becomes pitch black.
Anybody know -any- kind of workaround for this problem, or have any idea when Valve plans to get a fix out? I've got two maps I'm ready to compile, but I'm stopped dead in the water because of this bug.
Thanks,
-Mike-









