Inserting Custom Textures Into the BSP
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Re: Inserting Custom Textures Into the BSP
Posted by Dark|Killer on Sat Oct 22nd at 2:24pm 2005


Hey guys,

I downloaded dm_agora recently, when i found that it had only a bsp file, i felt that something was wrong, because from the pictures, it had custom textures, so anyway, after running the map, i found out that the custom texture file should be somewhere in the BSP file..in other ways im not supposed to copy and paste the textures into materials folder nor anything else..
If that is really possible, i would really like someone to tell me asap, i really want to know how did he do it..

-Thanks for any help <img src=" SRC="images/smiles/icon_biggrin.gif">

--Dark|Masta



.::Dark|Masta::. - One name. One legend.



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Re: Inserting Custom Textures Into the BSP
Posted by Oski on Sat Oct 22nd at 3:27pm 2005


I guess he used a program to embed the textures in the final bsp file.
I think the program is called Pakrat. There are other programs as well, but i dont remember what they are called.



I know you like good music. Go to http://peak.sorkmos.com/PEAK/ and start DL. now.



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Re: Inserting Custom Textures Into the BSP
Posted by Underdog on Sat Oct 22nd at 3:42pm 2005


Its no less possible now than it was with HL1.

The program for doing so may vary, but last time I checked it was a compile command, and using a program was not essential.

Check your compile options for details.

The old command was something like this: "-wadinclude custom.wad"

remembering that the quotes and the word "custom" would be replaced with the name of your file.

have fun and good luck.




There is no history until something happens, then there is.



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Re: Inserting Custom Textures Into the BSP
Posted by Dark|Killer on Sat Oct 22nd at 3:49pm 2005


Thanks for your comments but, i dont use expert compiling so, it may be hard for me to use these commands, if you know a link to a program, i would appreciate that <img src=" SRC="images/smiles/icon_biggrin.gif">




.::Dark|Masta::. - One name. One legend.



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Re: Inserting Custom Textures Into the BSP
Posted by Andrei on Sat Oct 22nd at 4:35pm 2005


I think you already have a variant of winbspzip in the C:Program FilesValveSteamSteamAppsYOURNAMEsourcesdkbin folder called bspzip.exe. I haven't played around with it yet but it's supposed to embed custom content in the .bsp file.

And a tutorial:
http://www.valve-erc.com/srcsdk/Levels/bspzip.html






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Re: Inserting Custom Textures Into the BSP
Posted by Captain P on Sat Oct 22nd at 5:00pm 2005


Yes, you can use bspzip, you can download a custom GUI version of it, or if those don't work because they still take a v19 map (the compile tools produce v20 after the latest update) you can use pakrat.






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Re: Inserting Custom Textures Into the BSP
Posted by Dark|Killer on Sat Oct 22nd at 5:23pm 2005


Thanks for your replies all, but, please, when you tell me about something, can you atleast tell me the URL if you know it ?? whats the url of pakrat captain P ??

Andrei, thanks it worked, but i prefer using pakrat, looks easier <img src=" SRC="images/smiles/icon_biggrin.gif">



.::Dark|Masta::. - One name. One legend.



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Re: Inserting Custom Textures Into the BSP
Posted by Dark|Killer on Sun Oct 23rd at 10:47am 2005


Umm, anyone knows any url leading to pakrat or something alike ??



.::Dark|Masta::. - One name. One legend.



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Re: Inserting Custom Textures Into the BSP
Posted by coge balas on Mon Oct 24th at 8:38pm 2005


http://www.chaosincarnate.net/cannonfodder/cftools.php?program=winbspzip



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Re: Inserting Custom Textures Into the BSP
Posted by Captain P on Mon Oct 24th at 9:04pm 2005


I often assume people will Google for such tools, as it leads to them pretty quick often, but here's a link to it: http://www.geocities.com/cofrdrbob/pakrat.html

Have fun. <img src=" SRC="images/smiles/icon_smile.gif">






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Re: Inserting Custom Textures Into the BSP
Posted by Dark|Killer on Tue Oct 25th at 10:38am 2005


Yeah, i did google it, before i you guys posted it, thanks anyways <img src=" SRC="images/smiles/icon_smile.gif">



.::Dark|Masta::. - One name. One legend.



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Re: Inserting Custom Textures Into the BSP
Posted by Imbrifer on Wed Oct 26th at 12:49am 2005


I use winbspzip which is confusing unless you know how to work it. It's got some disadvantages (you can't remove a texture if you put in a typo - you'll have to start from loading the BSP again and adding them again), but once you have a handle on it it's pretty straightforward. One thing it took me a while to figure out is that the texture paths in the .bsp have to start from the "half-life 2 deathmatchhl2dm" folder, so if your texture is "half-life 2 deathmatchhl2dmmaterialstexture.vmt" the path you would enter for the texture path in the bsp would be "materialstexture.vmt".





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