soda vending machine, and other model parameters
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Re: soda vending machine, and other model parameters
Posted by Juim on Sun Oct 30th at 3:53pm 2005


I have been trying to put a couple of soda vending machines in my map but they keep getting removed in the compile. I believe the engine wants them to be prop_dynamics, which I tried, and also I tried prop_dynamic_ornament, but they still refuse to show up in final compile. also,

I have a hallway with some crates, which I want to be indestructable. I set them as props_physics, which is what the editor wants, disabled motion, checked the don't take physics damage box, but I can still destroy the crates, which leaves the higher crates in the stack still hovering there.

Any suggestions?




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Re: soda vending machine, and other model parameters
Posted by omegaslayer on Sun Oct 30th at 9:52pm 2005


See how they did it in the SDK maps, SDK_Traistation_01 I believe it was called, I think there is a soda machine there.






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Re: soda vending machine, and other model parameters
Posted by Naklajat on Mon Oct 31st at 8:50am 2005


I remember seeing the vending machine, looks sort of complicated. Those SDK_ example maps are really useful, it was good of valve to include them.

As for the crates, if you don't want them to move or be destroyed why not just use prop_static?



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Re: soda vending machine, and other model parameters
Posted by rs6 on Mon Oct 31st at 8:25pm 2005


Setting the max damage, for the crates, to zero should make them indestructible.

As for the soda machines, look in the SDK maps.




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Re: soda vending machine, and other model parameters
Posted by omegaslayer on Mon Oct 31st at 11:22pm 2005


Try using the prop_blabla_overide ents. They overide all preset setting in them (Both the soda machine and crates)







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