Just wondering how to make it so when players play your map, they have
custom weapon models. I'd like to make a zombie defense sort of
map and give people a nice wooden-stock shotgun and a baseball bat...
couldn't find any topic on this on the forums, and it seems like it
would be complicated and such. But I know it can be done...
1
Re: Inserting custom Weapon Models in your maps
Posted by Crono on Mon Oct 31st at 4:17am 2005
Posted by Crono on Mon Oct 31st at 4:17am 2005
A) Distribute the models with the map so people can replace them (make a note to rename the old models, otherwise they'll be overwritten)
B) Make a mini-mod with all this stuff. I believe making a MP mod will give you HL2DM and you can change the models and maps and stuff ... I think. I haven't done it personally, so it's mostly a guess.
Hopefully, these will point you in the right direction.
" SRC="images/smiles/icon_smile.gif">
B) Make a mini-mod with all this stuff. I believe making a MP mod will give you HL2DM and you can change the models and maps and stuff ... I think. I haven't done it personally, so it's mostly a guess.
Hopefully, these will point you in the right direction.
Blame it on Microsoft, God does.
Re: Inserting custom Weapon Models in your maps
Posted by wil5on on Mon Oct 31st at 5:47am 2005

wil5on
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Posted by wil5on on Mon Oct 31st at 5:47am 2005
Has anyone investigated including the models in the proper paths within the bsp?
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Re: Inserting custom Weapon Models in your maps
Posted by Crono on Mon Oct 31st at 5:52am 2005
Posted by Crono on Mon Oct 31st at 5:52am 2005
Will that work if he wants to replace weapon models? ... I thought that's what he wanted. Granted, I would imagine, especially for a baseball bat, he'd want to change some of the values and sprites that ensue.
But seriously, will that work?
But seriously, will that work?
Blame it on Microsoft, God does.
Re: Inserting custom Weapon Models in your maps
Posted by Naklajat on Mon Oct 31st at 8:44am 2005

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Posted by Naklajat on Mon Oct 31st at 8:44am 2005
I don't see why it wouldn't, in any case theres only one way to find
out. I'll try it tomorrow unless someone else does it first. I've never
heard of this at all, good thinking wil5on!
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=o
Re: Inserting custom Weapon Models in your maps
Posted by wil5on on Mon Oct 31st at 9:37am 2005

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Posted by wil5on on Mon Oct 31st at 9:37am 2005
It works in other games, so it's certainly possible.
Mark this one correct if it works " SRC="images/smiles/icon_smile.gif">
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Re: Inserting custom Weapon Models in your maps
Posted by Naklajat on Mon Oct 31st at 10:54am 2005

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Posted by Naklajat on Mon Oct 31st at 10:54am 2005
Just tried it and found out how tedious creating a list of models and
textures is. In any case, it works for CS:S, I imagine it'll work for
any other Source game. One thing though, if the model causes
consistancy errors people won't be able to connect, the server will
just kick them off with an error message like "Server is enforcing
consistancy for model, "models/weapons/v_rif_ak47.mdl"." Unless
"sv_consistancy" is set to "0" then it'll have no problems. To find out
if a model causes consistancy errors just replace it on your computer
and 'create a server' and if it does it will give you the error the
first time you try.
I never would have thought of using bspzip, I was thinking along the same lines as Crono. Again, good thinking wil5on.
I never would have thought of using bspzip, I was thinking along the same lines as Crono. Again, good thinking wil5on.
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Re: Inserting custom Weapon Models in your maps
Posted by wil5on on Tue Nov 1st at 6:47am 2005

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Posted by wil5on on Tue Nov 1st at 6:47am 2005
No problem, just mark my answer correct " SRC="images/smiles/icon_smile.gif">
wil5on
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Re: Inserting custom Weapon Models in your maps
Posted by Imbrifer on Thu Nov 10th at 12:26am 2005
Posted by Imbrifer on Thu Nov 10th at 12:26am 2005
We'll see after I give it a whirl.
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