im attempting to make a physics model.
it works as far as colliding with the world and other physics entities but i cannot seem to use any kind of constraints on it, ballsocket is what i am attempting.
i know i have the ballsockets set up correct because ive replaced the model with the oildrum just to check and it works for them.
all that happens with my model is when i go and look at it ingame its just laying on the floor instead of being suspended like i want it and should.
so i am figuring that it has something to do with the qc file but cannot figure out what
$modelname backalley/verticalblind.mdl
$scale 1.0
$body studio "verticalblind.smd"
$surfaceprop "plastic"
$noforcedfade
$sequence verticalblind_idle "idle" fps 1
$collisionmodel "verticalblind_collide.smd" {
$Mass 10 // Mass in kilograms
$concave
}


