ive had this problem for a while now and im starting to get ennoyed
with it. whenever i place any type of model in my maps they are there
but the fade distance for them is very small so if i walk a short
distance from them they dissappear. Ive found a tempery solution to it
by putting the fade scale to 0 in the properties but its getting a bit
ennoying when you have to do that for every model in the map..
What im wanting to know is is it my gfx card which is causing the
problem or is it hl2 and if it is hl2 is there a console command to put
the fade scale to 0 for all models so that they are visable, or a
completely diffrent solution to the problem.
I know that the computer can handle the models not being faded out
because i tested the theroy on garrys mod with the physics gun in it
and when you pick up the model its visable but when you put it down it
is still visable but dissapears when moved..
1
Re: fading models
Posted by smidsy on Sun Nov 6th at 9:36pm 2005

smidsy
member
143 posts
44 snarkmarks
Registered: Dec 4th 2004
Location: uk
Occupation: ex army, working as electrition
Posted by smidsy on Sun Nov 6th at 9:36pm 2005
smidsy
member
143 posts
44 snarkmarks
Registered: Dec 4th 2004
Location: uk

Occupation: ex army, working as electrition
Re: fading models
Posted by wil5on on Sun Nov 6th at 11:38pm 2005

wil5on
member
1733 posts
323 snarkmarks
Registered: Dec 12th 2003
Location: Adelaide
Occupation: Mapper
Posted by wil5on on Sun Nov 6th at 11:38pm 2005
When you put a model down, the fade distance should be 0 by default. Youre probably accidentally dragging the handles for the sphere that sets the fade dist in the 2d view, just be careful or turn helpers off when moving models around.
wil5on
member
1733 posts
323 snarkmarks
Registered: Dec 12th 2003
Location: Adelaide

Occupation: Mapper
"If you talk at all during this lesson, you have detention. Do you understand?"
- My yr11 Economics teacher
- My yr11 Economics teacher
Re: fading models
Posted by smidsy on Mon Nov 7th at 5:10pm 2005

smidsy
member
143 posts
44 snarkmarks
Registered: Dec 4th 2004
Location: uk
Occupation: ex army, working as electrition
Posted by smidsy on Mon Nov 7th at 5:10pm 2005
when ever i make a new prop entity the fade scale is automatically set
to 1 its either my hard ware or just somit to do with hammer because it
says
If you specify a fade in the worldspawn, or if the engine is running under dx7, then the engine will forcibly fade out props even if fademindist/fademaxdist isn't specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades. Numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances.
i did a little investigation and found out that my current direct x is 9 c but my hardware's level is v7.0
it seems that a new gfx card may be in order or its up the left.
does anyone else have this problem?
If you specify a fade in the worldspawn, or if the engine is running under dx7, then the engine will forcibly fade out props even if fademindist/fademaxdist isn't specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades. Numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances.
i did a little investigation and found out that my current direct x is 9 c but my hardware's level is v7.0
it seems that a new gfx card may be in order or its up the left.
does anyone else have this problem?
smidsy
member
143 posts
44 snarkmarks
Registered: Dec 4th 2004
Location: uk

Occupation: ex army, working as electrition
Re: fading models
Posted by wil5on on Tue Nov 8th at 6:00am 2005

wil5on
member
1733 posts
323 snarkmarks
Registered: Dec 12th 2003
Location: Adelaide
Occupation: Mapper
Posted by wil5on on Tue Nov 8th at 6:00am 2005
Your hardware shouldnt be affecting this. Perhaps your fgd has changed, thats all I can think of right now.
wil5on
member
1733 posts
323 snarkmarks
Registered: Dec 12th 2003
Location: Adelaide

Occupation: Mapper
"If you talk at all during this lesson, you have detention. Do you understand?"
- My yr11 Economics teacher
- My yr11 Economics teacher
1
© Snarkpit.net 2001 - 2023, about us, donate, contact
Snarkpit v6.1.0 created this page in 0.0231 seconds.

Snarkpit v6.1.0 created this page in 0.0231 seconds.

