Here's what I'm looking to do:
I'm making a SP total conversion (with a few buddies helping) about a
psychic girl. It's a modern day setting, and the character has
such things as a cell phone, wallet, ID, keychain, etc. Is there
a way to make a screen that displays such things and allows them to be
used?
I've seen roughly what I'm looking to do in Vampire: Bloodlines, but I
have no idea how to go look at their code to see what I'm looking for.
If anyone can point me to a tutorial, I'd be grateful. I really
wish someone would write a book along the lines of Mastering Unreal
Tournament 2004 for the Source engine.
Thanks,
B
1
Re: Inventory Question
Posted by ReNo on Mon Nov 7th at 6:29pm 2005

ReNo
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Location: Scotland
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Posted by ReNo on Mon Nov 7th at 6:29pm 2005
It would certainly require coding I'm afraid, and not many/any people
here have experience with programming for the source engine. I suggest
you check out the Valve wiki, or some source coding sites such
Wavelength...
http://articles.thewavelength.net/section/75/
http://developer.valvesoftware.com/wiki/SDK_Docs
http://articles.thewavelength.net/section/75/
http://developer.valvesoftware.com/wiki/SDK_Docs
ReNo
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Location: Scotland
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Re: Inventory Question
Posted by Captain P on Mon Nov 7th at 9:17pm 2005

Captain P
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Location: Netherlands
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Posted by Captain P on Mon Nov 7th at 9:17pm 2005
For the items, a clever programmer could find out some ways to do it.
Personally I think creating an inventory class would be good, or using
the already existing weapon system to put in items instead of weapons.
The visualization is just that, a visualization a la the hud system. I
think all you need is already there, just be creative on how you use it.
Captain P
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Registered: Nov 6th 2003
Location: Netherlands

Occupation: Game-programmer
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