Re: Triggering things upon player death
Posted by Dark_Kilauea on Fri Nov 11th at 10:18pm 2005
wait a little while more than three hours for an answer. Most of the members here might take a day to get back to you.

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Re: Triggering things upon player death
Posted by omegaslayer on Fri Nov 18th at 2:19am 2005
I don't think there is an output for when the player dies. Besides I dont think it would really be useful. I mean what do you need to trigger when you die?Because chances are the dead player wont be able to see it.

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Re: Triggering things upon player death
Posted by Crono on Fri Nov 18th at 2:50am 2005
You could trigger it when the score goes up, I'm sure (There may be an onkill type deal too, not sure). You can also use triggers when players join maps (and leave, I think)

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Re: Triggering things upon player death
Posted by omegaslayer on Fri Nov 18th at 3:43am 2005
I just thought of something off of what Crono said. You can have a giant trigger around the entire level, so no matter where the player is he will always be in it. So make the trigger, and have an out put of "OnEndTouch" and then have it trigger what ever you want. The logic behing my thinking is when the player dies, we will leave the trigger (hopefully) and that leaving the trigger will make the output of the "OnEndTouch" start the sequence of whatever you wanted.

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Re: Triggering things upon player death
Posted by Paladin[NL] on Fri Nov 18th at 7:23am 2005
I'm guessing that doesn't apply in multiplayer since you have always
someone else in the triggered area. Anyway, it's a start that should be
checked out.
Edit: Come to think of it, the AMX mod for CS and CS:S has such
functions...dunno how the applies it though, because that is some sort
of mod/plugin and obvious you want it embedded in your map.

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