All right, heres the deal. I have a custom model I made in 3D Studio
Max 8. Its just a simple bowl that I want to use in a map. The thing is
I want to put a texture on it, but I don't know how. I have looked at
sites and on things about UV Mapping and the like, but I don't know
what they are doing. Can anyone tell me how to texture a model? Or
possibly point me to a texture tutorial that thoroughly explains how to do this. Thanks guys.
1
Re: How do you texture a custom model??
Posted by SnarkSephiroth on Thu Nov 17th at 12:47am 2005

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Posted by SnarkSephiroth on Thu Nov 17th at 12:47am 2005
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Re: How do you texture a custom model??
Posted by omegaslayer on Thu Nov 17th at 1:02am 2005

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Posted by omegaslayer on Thu Nov 17th at 1:02am 2005
3D max I have no idea, in maya though you would open up hypershade,
make a new blinn material and set the tga to it for the actual texture
part, then highlight everything and apply it. I know this doesnt really
help for max, but maybe you can go off of what I said?
ps: mmmmmm Elisha.......
ps: mmmmmm Elisha.......
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Re: How do you texture a custom model??
Posted by SnarkSephiroth on Thu Nov 17th at 1:18am 2005

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Posted by SnarkSephiroth on Thu Nov 17th at 1:18am 2005
I know what your saying, I'll give it a try. I always thought that you had to do a lot more though to texture a model. AKA this:

As you can see in this picture, The texture used on this model was not applied simply by selecting a mustang texture in the material window and it magicly aligns itself.
I want to learn how to texture like that. I
should have phrased it like that.
Sorry if its a little big file size wise. I think its 211K. Ill link it if need be.

As you can see in this picture, The texture used on this model was not applied simply by selecting a mustang texture in the material window and it magicly aligns itself.
Sorry if its a little big file size wise. I think its 211K. Ill link it if need be.
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Re: How do you texture a custom model??
Posted by Madedog on Thu Nov 17th at 7:37am 2005

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Posted by Madedog on Thu Nov 17th at 7:37am 2005
It's called UVMapping. I learned it two days ago
I explain it using Max 7 but Max 8 should be no different on it...
So.
You select your model, m'kay...
You open up the EDIT tab, m'kay...
You select the Modifier list and pick Unwrap UVW...
Then you click on the little + before the Unwrap UVW that just appeared to the modifiers list and Select Faces... then press the big EDIT button and you get
Edit UVW window.
In that window you select Mapping menu and you pick what you like the most
I recommend Flatten Mapping since you can then texture all like you wish. Anyway, you can then experiment with the tools you've got there to stretch/move/select or whatever.
Then you take a print-screen of it and paste to your favorite program, such as Photoshop or PSP... and make an image out of it... btw, the outer BOLD DARK BLUE LINE is that you have to align your paint program as.. otherwise you'll have to change the positions of your uvmap later on. Anyway, then you select the Material window's slot, drag the slot over to the model, select from material window the ... button behind the Difuse color, choose BITMAP and the material you'd like to use in max. In HL2 it's a question of QC files i think
Anyway, nothing more to it.
edit:
m'kay...
I explain it using Max 7 but Max 8 should be no different on it...
So.
You select your model, m'kay...
You open up the EDIT tab, m'kay...
You select the Modifier list and pick Unwrap UVW...
Then you click on the little + before the Unwrap UVW that just appeared to the modifiers list and Select Faces... then press the big EDIT button and you get
Edit UVW window.
In that window you select Mapping menu and you pick what you like the most
Then you take a print-screen of it and paste to your favorite program, such as Photoshop or PSP... and make an image out of it... btw, the outer BOLD DARK BLUE LINE is that you have to align your paint program as.. otherwise you'll have to change the positions of your uvmap later on. Anyway, then you select the Material window's slot, drag the slot over to the model, select from material window the ... button behind the Difuse color, choose BITMAP and the material you'd like to use in max. In HL2 it's a question of QC files i think
Anyway, nothing more to it.
edit:
m'kay...
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Re: How do you texture a custom model??
Posted by ReNo on Thu Nov 17th at 3:53pm 2005

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Posted by ReNo on Thu Nov 17th at 3:53pm 2005
I had a great tutorial that helped me a load, but unfortunately I can't
seem to find it. I had a quick search about for it and stumbled across
another seemingly good one you might wanna check out...
http://jozef3d.splicedigital.com/main/tutorials/jet/texture/jet_texture_viewlet.html
Hit the "play" button and sit back and watch
" SRC="images/smiles/icon_smile.gif">
http://jozef3d.splicedigital.com/main/tutorials/jet/texture/jet_texture_viewlet.html
Hit the "play" button and sit back and watch
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