Have you used the replace texture tool? Because you said you left a few out. That in its self could be the problem. Use that tool and then compile.
1 other thing, func_detail wont work if you have the white001 texture on it, func_detail is merely a special brush that doesnt seal the world, nor will it cut vis or split faces. You actually have to use func_wall or func_brush or func_illusionary as the ent that has the white001 texture on it
edit:also it looks liek your posting 2 compile logs, only post 1. And:
11745 faces
1388441 square feet [199935600.00 square inches]
is way too high (Like you said). I would recomend replacing all light emitting textures with something that doesnt emit light (They hardly work in HL2 anyways, best to use light_spots over where you want light to come from instead)
Also go to entity report and tell us how many light ents you have.




Ill check this out thanks !
