agreed.....but resetting his s**t should have reset his paths as well.... :/ yes, its something in yer pathways....or lack of correct pathways...
maybe a reinstall of the sdk and hammer?..... meh.. :/
Doc B...
agreed.....but resetting his s**t should have reset his paths as well.... :/ yes, its something in yer pathways....or lack of correct pathways...
maybe a reinstall of the sdk and hammer?..... meh.. :/
Doc B...

I have been incorrect (notice I abstained from saying wrong for Master Fisheye) so many times since HL2 arrived. It seems that almost nothing from HL1 is interchangeable.
Still I feel that I am on the correct path. (notice I abstained once more for Master Fisheye)
I even added a bit of humor with reference to my path. " SRC="images/smiles/icon_biggrin.gif">
Humor an old mapper, fix your paths and render this option moot.

(1)
** Parameters: "E:GamesValveHalf Life 2SteamAppsjonkerhsourcesdk_contenthl2mpmapsrcmap2.bsp"
(2)
"e:gamesvalvehalf life 2steamappsjonkerhhalf-life 2 deathmatchhl2mpmapsmap2.bsp"
1: this is were my map is located.
Now you told me that hammer is searching at the wrong location, so you told me, to put everything in the 'maps'(2).
I looked it up, (2) .....deathmatchhl2mp ?
There was NO file called 'maps'.
So I created one myself, wonderfully,when compiling, I didn't get an error, I get no error, but the game didn't start either.
I hope you guys understand what I am saying. Or else, sorry.
I have got a new Compile log for you with (I think) another problem.
Compile log
-------------------------------------------------------
** Executing...
** Command: "e:gamesvalvehalf life 2steamappsjonkerhsourcesdkbinvbsp.exe"
** Parameters: -game "e:gamesvalvehalf life 2steamappsjonkerhhalf-life 2 deathmatchhl2mp" "E:GamesValveHalf Life 2SteamAppsjonkerhsourcesdk_contenthl2mpmapsrcdm_hope"
Valve Software - vbsp.exe (Jan 2 2006)
2 threads
materialPath: e:gamesvalvehalf life 2steamappsjonkerhhalf-life 2 deathmatchhl2mpmaterials
Loading E:GamesValveHalf Life 2SteamAppsjonkerhsourcesdk_contenthl2mpmapsrcdm_hope.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:GamesValveHalf Life 2SteamAppsjonkerhsourcesdk_contenthl2mpmapsrcdm_hope.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2293 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (2293 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3 texinfos to 3
Reduced 1 texdatas to 1 (21 bytes to 21)
Writing E:GamesValveHalf Life 2SteamAppsjonkerhsourcesdk_contenthl2mpmapsrcdm_hope.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 1
** Executing...
** Command: "e:gamesvalvehalf life 2steamappsjonkerhsourcesdkbinvvis.exe"
** Parameters: -game "e:gamesvalvehalf life 2steamappsjonkerhhalf-life 2 deathmatchhl2mp" -fast "E:GamesValveHalf Life 2SteamAppsjonkerhsourcesdk_contenthl2mpmapsrcdm_hope"
Valve Software - vvis.exe (Jan 2 2006)
fastvis = true
2 threads
reading e:gamesvalvehalf life 2steamappsjonkerhsourcesdk_contenthl2mpmapsrcdm_hope.bsp
reading e:gamesvalvehalf life 2steamappsjonkerhsourcesdk_contenthl2mpmapsrcdm_hope.prt
1 portalclusters
0 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 1
Average clusters visible: 1
Building PAS...
Average clusters audible: 1
visdatasize:14 compressed from 16
writing e:gamesvalvehalf life 2steamappsjonkerhsourcesdk_contenthl2mpmapsrcdm_hope.bsp
0 seconds elapsed
** Executing...
** Command: "e:gamesvalvehalf life 2steamappsjonkerhsourcesdkbinvrad.exe"
** Parameters: -game "e:gamesvalvehalf life 2steamappsjonkerhhalf-life 2 deathmatchhl2mp" -noextra "E:GamesValveHalf Life 2SteamAppsjonkerhsourcesdk_contenthl2mpmapsrcdm_hope"
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading e:gamesvalvehalf life 2steamappsjonkerhsourcesdk_contenthl2mpmapsrcdm_hope.bsp
6 faces
5319 square feet [765952.00 square inches]
0 displacements
0 square feet [0.00 square inches]
6 patches before subdivision
890 patches after subdivision
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 71712, max 185
transfer lists: 0.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(6305, 7685, 5143)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(1446, 1176, 532)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(327, 178, 54)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(74, 27, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(17, 4, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(4, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 36/65536 720/1310720 ( 0.1%)
vertexes 25/65536 300/786432 ( 0.0%)
nodes 9/65536 288/2097152 ( 0.0%)
texinfos 3/12288 216/884736 ( 0.0%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 6/65536 336/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 11/65536 352/2097152 ( 0.0%)
leaffaces 6/65536 12/131072 ( 0.0%)
leafbrushes 10/65536 20/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 48/512000 192/2048000 ( 0.0%)
edges 37/256000 148/1024000 ( 0.0%)
LDR worldlights 1/8192 88/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 13488/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 14/16777216 ( 0.0%)
entdata [variable] 410/393216 ( 0.1%)
LDR leaf ambient 11/65536 264/1572864 ( 0.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 7346/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 2293/4194304 ( 0.1%)
==== Total Win32 BSP file data space used: 27281 bytes ====
Linux Specific Data:
physicssurface [variable] 2293/6291456 ( 0.0%)
==== Total Linux BSP file data space used: 27281 bytes ====
Total triangle count: 12
Writing e:gamesvalvehalf life 2steamappsjonkerhsourcesdk_contenthl2mpmapsrcdm_hope.bsp
4 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "E:GamesValveHalf Life 2SteamAppsjonkerhsourcesdk_contenthl2mpmapsrcdm_hope.bsp" "e:gamesvalvehalf life 2steamappsjonkerhhalf-life 2 deathmatchhl2mpmapsdm_hope.bsp"
** Executing...
** Command: "e:gamesvalvehalf life 2steamappsjonkerhhalf-life 2 deathmatchhl2.exe"
** Parameters: -game "e:gamesvalvehalf life 2steamappsjonkerhhalf-life 2 deathmatchhl2mp" +map "dm_hope"
(2)
"e:gamesvalvehalf life 2steamappsjonkerhhalf-life 2 deathmatchhl2mpmapsmap2.bsp"
1: this is were my map is located.
There was NO file called 'maps'.
Those are the differences I see. and
Maps is a "FOLDER" not a file silly.
other than that, I am lost.

how bigs yer vmf? send it to my email....i see a couple of things im curious about
Doc B...

it just means he basicly changed his mind, either about his answer/solution, or just decided not to post after all.....dont sweat it....now, i dont do this often, but i offered....if youd like me to take a look at the vmf, id be happy to, since i offered.....as i understand it, im a fairly trustworthy guy.... " SRC="images/smiles/icon_wink.gif">
Doc B...

Hopefully you are a man of your word.
I have send it.
Let me know if you received it...
Rulez
'Play with 'Rulez''
well, since we cant quite square up getting this going to my email, please let us know how it turns out.... " SRC="images/smiles/icon_wink.gif">
Doc...

