Map won't compile :(
Post Reply
Quote
Re: Map won't compile :(
Posted by Dr Brasso on Wed Mar 1st at 1:34pm 2006


agreed.....but resetting his s**t should have reset his paths as well.... :/ yes, its something in yer pathways....or lack of correct pathways...

maybe a reinstall of the sdk and hammer?..... meh.. :/

Doc B...





Quote
Re: Map won't compile :(
Posted by Orpheus on Wed Mar 1st at 1:39pm 2006


I have been incorrect (notice I abstained from saying wrong for Master Fisheye) so many times since HL2 arrived. It seems that almost nothing from HL1 is interchangeable.

Still I feel that I am on the correct path. (notice I abstained once more for Master Fisheye)

I even added a bit of humor with reference to my path. <img src=" SRC="images/smiles/icon_biggrin.gif">

Humor an old mapper, fix your paths and render this option moot.





The best things in life, aren't things.



Quote
Re: Map won't compile :(
Posted by Rulez on Wed Mar 1st at 7:02pm 2006


(1)
** Parameters: "E:GamesValveHalf Life 2SteamAppsjonkerhsourcesdk_contenthl2mpmapsrcmap2.bsp"

(2)
"e:gamesvalvehalf life 2steamappsjonkerhhalf-life 2 deathmatchhl2mpmapsmap2.bsp"

1: this is were my map is located.

Now you told me that hammer is searching at the wrong location, so you told me, to put everything in the 'maps'(2).

I looked it up, (2) .....deathmatchhl2mp ?
There was NO file called 'maps'.
So I created one myself, wonderfully,when compiling, I didn't get an error, I get no error, but the game didn't start either.

I hope you guys understand what I am saying. Or else, sorry.

I have got a new Compile log for you with (I think) another problem.

Compile log
-------------------------------------------------------


** Executing...
** Command: "e:gamesvalvehalf life 2steamappsjonkerhsourcesdkbinvbsp.exe"
** Parameters: -game "e:gamesvalvehalf life 2steamappsjonkerhhalf-life 2 deathmatchhl2mp" "E:GamesValveHalf Life 2SteamAppsjonkerhsourcesdk_contenthl2mpmapsrcdm_hope"

Valve Software - vbsp.exe (Jan 2 2006)
2 threads
materialPath: e:gamesvalvehalf life 2steamappsjonkerhhalf-life 2 deathmatchhl2mpmaterials
Loading E:GamesValveHalf Life 2SteamAppsjonkerhsourcesdk_contenthl2mpmapsrcdm_hope.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:GamesValveHalf Life 2SteamAppsjonkerhsourcesdk_contenthl2mpmapsrcdm_hope.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2293 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (2293 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3 texinfos to 3
Reduced 1 texdatas to 1 (21 bytes to 21)
Writing E:GamesValveHalf Life 2SteamAppsjonkerhsourcesdk_contenthl2mpmapsrcdm_hope.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 1

** Executing...
** Command: "e:gamesvalvehalf life 2steamappsjonkerhsourcesdkbinvvis.exe"
** Parameters: -game "e:gamesvalvehalf life 2steamappsjonkerhhalf-life 2 deathmatchhl2mp" -fast "E:GamesValveHalf Life 2SteamAppsjonkerhsourcesdk_contenthl2mpmapsrcdm_hope"

Valve Software - vvis.exe (Jan 2 2006)
fastvis = true
2 threads
reading e:gamesvalvehalf life 2steamappsjonkerhsourcesdk_contenthl2mpmapsrcdm_hope.bsp
reading e:gamesvalvehalf life 2steamappsjonkerhsourcesdk_contenthl2mpmapsrcdm_hope.prt
1 portalclusters
0 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 1
Average clusters visible: 1
Building PAS...
Average clusters audible: 1
visdatasize:14 compressed from 16
writing e:gamesvalvehalf life 2steamappsjonkerhsourcesdk_contenthl2mpmapsrcdm_hope.bsp
0 seconds elapsed

** Executing...
** Command: "e:gamesvalvehalf life 2steamappsjonkerhsourcesdkbinvrad.exe"
** Parameters: -game "e:gamesvalvehalf life 2steamappsjonkerhhalf-life 2 deathmatchhl2mp" -noextra "E:GamesValveHalf Life 2SteamAppsjonkerhsourcesdk_contenthl2mpmapsrcdm_hope"

Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading e:gamesvalvehalf life 2steamappsjonkerhsourcesdk_contenthl2mpmapsrcdm_hope.bsp
6 faces
5319 square feet [765952.00 square inches]
0 displacements
0 square feet [0.00 square inches]
6 patches before subdivision
890 patches after subdivision
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 71712, max 185
transfer lists: 0.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(6305, 7685, 5143)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(1446, 1176, 532)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(327, 178, 54)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(74, 27, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(17, 4, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(4, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 36/65536 720/1310720 ( 0.1%)
vertexes 25/65536 300/786432 ( 0.0%)
nodes 9/65536 288/2097152 ( 0.0%)
texinfos 3/12288 216/884736 ( 0.0%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 6/65536 336/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 11/65536 352/2097152 ( 0.0%)
leaffaces 6/65536 12/131072 ( 0.0%)
leafbrushes 10/65536 20/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 48/512000 192/2048000 ( 0.0%)
edges 37/256000 148/1024000 ( 0.0%)
LDR worldlights 1/8192 88/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 13488/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 14/16777216 ( 0.0%)
entdata [variable] 410/393216 ( 0.1%)
LDR leaf ambient 11/65536 264/1572864 ( 0.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 7346/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 2293/4194304 ( 0.1%)
==== Total Win32 BSP file data space used: 27281 bytes ====

Linux Specific Data:
physicssurface [variable] 2293/6291456 ( 0.0%)
==== Total Linux BSP file data space used: 27281 bytes ====

Total triangle count: 12
Writing e:gamesvalvehalf life 2steamappsjonkerhsourcesdk_contenthl2mpmapsrcdm_hope.bsp
4 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "E:GamesValveHalf Life 2SteamAppsjonkerhsourcesdk_contenthl2mpmapsrcdm_hope.bsp" "e:gamesvalvehalf life 2steamappsjonkerhhalf-life 2 deathmatchhl2mpmapsdm_hope.bsp"


** Executing...
** Command: "e:gamesvalvehalf life 2steamappsjonkerhhalf-life 2 deathmatchhl2.exe"
** Parameters: -game "e:gamesvalvehalf life 2steamappsjonkerhhalf-life 2 deathmatchhl2mp" +map "dm_hope"





Quote
Re: Map won't compile :(
Posted by Orpheus on Wed Mar 1st at 9:49pm 2006


? quoting Rulez
(1)
** Parameters: "E:GamesValveHalf Life 2SteamAppsjonkerhsourcesdk_contenthl2mpmapsrcmap2.bsp"

(2)
"e:gamesvalvehalf life 2steamappsjonkerhhalf-life 2 deathmatchhl2mpmapsmap2.bsp"

1: this is were my map is located.


There was NO file called 'maps'.

Those are the differences I see. and

Maps is a "FOLDER" not a file silly.

other than that, I am lost.





The best things in life, aren't things.



Quote
Re: Map won't compile :(
Posted by Dr Brasso on Wed Mar 1st at 10:45pm 2006


how bigs yer vmf? send it to my email....i see a couple of things im curious about

Doc B...:dodgy:





Quote
Re: Map won't compile :(
Posted by Stadric on Thu Mar 2nd at 12:56am 2006


edit



Quote
Re: Map won't compile :(
Posted by Rulez on Fri Mar 3rd at 11:55am 2006


hmm, edit?



Quote
Re: Map won't compile :(
Posted by Dr Brasso on Fri Mar 3rd at 1:44pm 2006


it just means he basicly changed his mind, either about his answer/solution, or just decided not to post after all.....dont sweat it....now, i dont do this often, but i offered....if youd like me to take a look at the vmf, id be happy to, since i offered.....as i understand it, im a fairly trustworthy guy.... <img src=" SRC="images/smiles/icon_wink.gif">

Doc B...:dodgy:





Quote
Re: Map won't compile :(
Posted by Rulez on Fri Mar 3rd at 5:14pm 2006


Hopefully you are a man of your word.

I have send it.

Let me know if you received it...

Rulez
'Play with 'Rulez''





Quote
Re: Map won't compile :(
Posted by Dr Brasso on Mon Mar 6th at 2:24am 2006


well, since we cant quite square up getting this going to my email, please let us know how it turns out.... <img src=" SRC="images/smiles/icon_wink.gif">

Doc...:dodgy:






Post Reply