I have put a 3-d kybox into my mpa, but for some odd reason, parts of the actual map are "seen" by the skybox_camera entity. Therefore, I have chunks of the actual map floating aorund in the 3d skybox, ruining the effect. I checked and double-checked my map for leaks, and found none. Can anyone help me with this?
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Re: 3D Skybox
Posted by LAzerMANiac on Tue Dec 20th at 4:04pm 2005

LAzerMANiac
member
204 posts
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Location: Fremont, CA
Occupation: A student/mapper for Xen Rebels
Posted by LAzerMANiac on Tue Dec 20th at 4:04pm 2005
LAzerMANiac
member
204 posts
70 snarkmarks
Registered: Sep 30th 2003
Location: Fremont, CA

Occupation: A student/mapper for Xen Rebels
Re: 3D Skybox
Posted by Carcase on Tue Dec 20th at 10:06pm 2005
Posted by Carcase on Tue Dec 20th at 10:06pm 2005
well the sky texture is not opaque, therefore, if your map is in close proximity, the camera could just be seeing as the player would with his own eyes. My own 3d skyboxes still let you see things through the ground, like underground tunnels.
I guess you'll have to work around it, unless there is something actually wrong with your map. Ways to work around this would be to place the 3d skybox itself above your map so any opaque textures within it would block out a visual of your actual map. Or put something opaque within the skybox to block out the visual of your map, or just align it so it is hidden.
I don't have a technical reason for why this happens, and i've always had to work around it (Strider muzzle fire appears floating in the sky along with the strider that is actually shooting at me). I Hope this helps.
I guess you'll have to work around it, unless there is something actually wrong with your map. Ways to work around this would be to place the 3d skybox itself above your map so any opaque textures within it would block out a visual of your actual map. Or put something opaque within the skybox to block out the visual of your map, or just align it so it is hidden.
I don't have a technical reason for why this happens, and i've always had to work around it (Strider muzzle fire appears floating in the sky along with the strider that is actually shooting at me). I Hope this helps.
Re: 3D Skybox
Posted by SmokersCough on Wed Dec 28th at 11:06pm 2005
Posted by SmokersCough on Wed Dec 28th at 11:06pm 2005
I believe i know what the issue is, before you sectioned the area off to make the skybox notice where the edges of the map are. Now ensure that your 3d skybox is not within this area once you finish scaling down the geometry i believe it does this because it is rendering your sky box and then because the skybox is actually in the area in which it is pretending to render to it shows up insoide the skybox, try moving your 3d skybox to a fair bit away from your actual level, hopefully that helps (if you can actually undertsand what i am saying
" SRC="images/smiles/icon_wink.gif"> ) Good luck and let me know if it sorts the problem.
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