I searched for this and found a thread and followed all of the advice given, but to no avail.
I only have 2 lines that say "zero area child patch" after compiling, and I have selected the entire square that the map lies inside, and deselected every single brush, including entity brushes, with the entity vis group turned off. Still have found nothing.
He stated it was a 0x0x0 shape or something, but I have found none of those.
Here is my compile log. I have a couple other problems but I don't think those are related and slow down fps very much:
** Executing...
** Command: "c:program filesvalvesteamsteamappsdj_arendeesourcesdkbinvbsp.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsdj_arendeehalf-life 2hl2" "C:Program FilesValveSteamSteamAppsdj_arendeehalf-life 2hl2mapsfindthezero"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:program filesvalvesteamsteamappsdj_arendeehalf-life 2hl2materials
Loading C:Program FilesValveSteamSteamAppsdj_arendeehalf-life 2hl2mapsfindthezero.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 530 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:Program FilesValveSteamSteamAppsdj_arendeehalf-life 2hl2mapsfindthezero.prt...done (0)
WARNING: node without a volume
WARNING: node without a volume
Creating default cubemaps for env_cubemap using skybox sky_day03_06...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (14) (4393784 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (4) (6098808 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:Program FilesValveSteamSteamAppsdj_arendeehalf-life 2hl2mapsfindthezero.bsp
56 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 6
** Executing...
** Command: "c:program filesvalvesteamsteamappsdj_arendeesourcesdkbinvvis.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsdj_arendeehalf-life 2hl2" -fast "C:Program FilesValveSteamSteamAppsdj_arendeehalf-life 2hl2mapsfindthezero"
Valve Software - vvis.exe (Dec 15 2004)
fastvis = true
1 threads
reading c:program filesvalvesteamsteamappsdj_arendeehalf-life 2hl2mapsfindthezero.bsp
reading c:program filesvalvesteamsteamappsdj_arendeehalf-life 2hl2mapsfindthezero.prt
1088 portalclusters
3236 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (12)
Optimized: 20284 visible clusters (0.00%)
Total clusters visible: 421186
Average clusters visible: 387
Building PAS...
Average clusters audible: 965
visdatasize:223751 compressed from 295936
writing c:program filesvalvesteamsteamappsdj_arendeehalf-life 2hl2mapsfindthezero.bsp
15 seconds elapsed
** Executing...
** Command: "c:program filesvalvesteamsteamappsdj_arendeesourcesdkbinvrad.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsdj_arendeehalf-life 2hl2" -noextra "C:Program FilesValveSteamSteamAppsdj_arendeehalf-life 2hl2mapsfindthezero"
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:program filesvalvesteamsteamappsdj_arendeehalf-life 2hl2mapsfindthezero.bsp
9461 faces
2 degenerate faces
5630092 square feet [810733312.00 square inches]
447 displacements
5736 square feet [826012.38 square inches]
9459 patches before subdivision
zero area child patch
zero area child patch
147053 patches after subdivision
739 direct lights
BuildFacelights: 0
** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValveSteamSteamAppsdj_arendeehalf-life 2hl2mapsfindthezero.bsp" "c:program filesvalvesteamsteamappsdj_arendeehalf-life 2hl2mapsfindthezero.bsp"
-----------------------------------------------------------------------
I made a new save file called find the zero just so i could find it. I was thinking the zero area child patch could be what is slowing down my map's fps.
I have marked in green the other problems that Did not affect the zero area child patch problem after I compiled without those vis-groups. I think the "multiple displacement abutting other edges" problem was the fact that I made a statue out of displacements. No harm done there, the statues have been checked everywhere and do not affect framerate or anything else. The "node without a volume" has been there since the beginning and I have no idea what that is, ill look it up in a minute.
Any suggestions would be greatly appreciated. Thanks.


