halos, spotlight fades
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Re: halos, spotlight fades
Posted by Juim on Wed Dec 21st at 2:27pm 2005


I am trying to add some ambience enhancing lighting effects to my map(light halos, spotlight fades) and am having some trouble getting what I want. I have tried using env_lightglows at all the lights, but using the tutorial at interlopers.net, I am getting an intense glow, like looking at the sun from the greater distances. Does'nt look right.Are there property tweeks to tone them down alot?. I think env_sprite /lightglow.sprt might be the way to go but I am not sure sprites look as good. Also I have spotlight entities and I wan to give them fades, but I am not sure how to go about it. I think it might be a nodraw brush with an entity applied to it but not sure. Any help out there?.


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Re: halos, spotlight fades
Posted by Campaignjunkie on Wed Dec 21st at 5:24pm 2005


Some possible solutions:
  • (I recommend this) Don't use env_lightglows on all lights. Just the ones that are particularly important or eye-catching.
  • Use additive env_sprites for your lights. However, they also cut into the world, which may not look as good.
  • Set a larger "Maximum Distance," but that won't really help much.
  • Set an "Outer Maximum Distance" on the glow. It'll fade out in the distance between Maximum Distance and Outer Maximum Distance.

The problem is that light_glows are also scaled larger, proportional to the player's distance from them. The result is a gigantic "sun" forming under your lights. It can't really be helped, except calibrating the settings so that the player can't see it over long distances.

Spotlight fades are achieved through point_spotlight.





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