I am trying to add some ambience enhancing lighting effects to my map(light halos, spotlight fades) and am having some trouble getting what I want. I have tried using env_lightglows at all the lights, but using the tutorial at interlopers.net, I am getting an intense glow, like looking at the sun from the greater distances. Does'nt look right.Are there property tweeks to tone them down alot?. I think env_sprite /lightglow.sprt might be the way to go but I am not sure sprites look as good. Also I have spotlight entities and I wan to give them fades, but I am not sure how to go about it. I think it might be a nodraw brush with an entity applied to it but not sure. Any help out there?.
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Re: halos, spotlight fades
Posted by Juim on Wed Dec 21st at 2:27pm 2005

Juim
member
726 posts
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Registered: Feb 14th 2003
Location: Los Angeles
Occupation: Motion Picture Grip
Posted by Juim on Wed Dec 21st at 2:27pm 2005
Juim
member
726 posts
183 snarkmarks
Registered: Feb 14th 2003
Location: Los Angeles

Occupation: Motion Picture Grip
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Re: halos, spotlight fades
Posted by Campaignjunkie on Wed Dec 21st at 5:24pm 2005

Campaignjunkie
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Registered: Feb 12th 2002
Location: West Coast, USA
Occupation: Student
Posted by Campaignjunkie on Wed Dec 21st at 5:24pm 2005
Some possible solutions:
The problem is that light_glows are also scaled larger, proportional to the player's distance from them. The result is a gigantic "sun" forming under your lights. It can't really be helped, except calibrating the settings so that the player can't see it over long distances.
Spotlight fades are achieved through point_spotlight.
- (I recommend this) Don't use
env_lightglows
on all lights. Just the ones that are particularly important or
eye-catching.
- Use additive
env_sprites
for your lights. However, they also cut into the world, which may not
look as good.
- Set a larger "Maximum Distance," but that won't really help much.
- Set an "Outer Maximum Distance" on the glow. It'll fade out in the distance between Maximum Distance and Outer Maximum Distance.
The problem is that light_glows are also scaled larger, proportional to the player's distance from them. The result is a gigantic "sun" forming under your lights. It can't really be helped, except calibrating the settings so that the player can't see it over long distances.
Spotlight fades are achieved through point_spotlight.
Campaignjunkie
member
1309 posts
291 snarkmarks
Registered: Feb 12th 2002
Location: West Coast, USA
Occupation: Student
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