Hi all.
I am working on a map that is based on a weapons factory. I want to do a movable belt that has two holes and the belt, in one side a especific weapon appears and moves with the belt to the other side where there is the other hole and there should disappear. I did the part where the weapon appears using env_entity_maker & point_template, it worked ok through a trigger_multiple (it can be a button too, i know). But my doubt comes when i have to do the part where the entities disappear. I know there is an I/O event, that is "kill". But don't know exactly how to make the game knows where and when to destroy the weapons. ? It should be a trigger ? and when the weapon reaches this trigger ?it destroys the weapon? ?has anybody did something like this?
But there is also another problem, my movable belt (trigger_push) does not work with weapons. I checked the "physics objects" and even "everything" and all was moved but weapons. 
I was thinking too on making the machine upside-down, that it throw the weapons from above and that they fall into a hole where disappears. But my initial idea was the movable belt, because of the players can go through and get some weapons to continue the game.
? Any ideas about how to destroy weapons ? ? And about the movable belt ?(trigger_push)
I know there are two topics in this same post, but i think that they are related if you want to do the movable belt thing.
Here is a pic of what i have in mind:



