Posted by Dark|Killer on Sun Jan 1st at 1:27pm 2006
Im kinda confused, about this new update "rendering" thing...How can i activate that in hammer ??? i just cant see in light rendering while mapping ?? or did i understand everything wrong ??
Please help...thanks
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Posted by parakeet on Sun Jan 1st at 2:45pm 2006
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Posted by Dark|Killer on Mon Jan 2nd at 9:50am 2006
Any other ideas ??
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Posted by Damic on Mon Jan 2nd at 10:59am 2006
You must set the link to steam like this: "steam.exe -beta sdk" so it will download the beta sdk (or if its final the final 1) then open hammer via "Source SDK" open a map push F9 and in BSP you see now a HDR option
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Posted by Dark|Killer on Mon Jan 2nd at 1:51pm 2006
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Posted by wil5on on Mon Jan 2nd at 1:57pm 2006
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Posted by Dark|Killer on Mon Jan 2nd at 2:07pm 2006
Well i guess mapping for Quake 4 is much better than HL2 .. but the controls are hard...
Thanks anyway
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Posted by Orpheus on Mon Jan 2nd at 2:10pm 2006
Yet. I heard rumor that they might be working on it somehow.
*shrugs*
I dunno.
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Posted by Dark|Killer on Mon Jan 2nd at 2:19pm 2006
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Posted by Orpheus on Mon Jan 2nd at 2:50pm 2006
Light preview isn't all its cracked up to be. At least not in my experience. The version that Unreal uses is not very accurate IMO. The map always looks differently. Perhaps looking in a 2d box is different than standing within the map I dunno but it always looks wrong.
I would think that HL2, if it could render light in real time while mapping would be similar because you are still looking from without. Much like determining the light in Britain via your TV set from the States.
Funny thing is, with block compiling, or whatever method is used in HL2, you can compile any newly lighted area in seconds so determining how it really looks should only take about 2 minutes tops.
Hell, I have screenshots reach me in longer time spans. ![]()
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Posted by wil5on on Tue Jan 3rd at 1:52am 2006
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Posted by Dark|Killer on Tue Jan 3rd at 7:04am 2006
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Posted by wil5on on Tue Jan 3rd at 8:44am 2006
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Posted by satchmo on Tue Jan 3rd at 4:47pm 2006
Unless you're a mega math geek.
I know someone who reads complex mathematical proof to relax in bed.
Preview lighting isn't really necessary for experienced mappers. We can pretty much visualize what the lighting is going to look like in-game before compiling, just using previous experiences with lighting.
It's like musical composers. They don't need to hear the orchestra play their composition to know how it sounds. They play it in their heads.
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Posted by BlisTer on Tue Jan 3rd at 8:36pm 2006
visualizing atmosphere is a whole other story though. dunno about you but it's hard to "feel" the map (with specularity etc) in hammer. Thats still a bit of trial and error
Posted by satchmo on Wed Jan 4th at 5:16am 2006
In fact, I usually come up with good lighting scheme in my head before I lay down the brushes.
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Posted by DrGlass on Wed Jan 4th at 9:40am 2006
I cant remeber the tools name, but its the one that allows you to cordon off a part of your map and compile it. Best way to test lighting fast and easy.
infact I think it is called the cordon
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Posted by Dark|Killer on Wed Jan 4th at 11:11am 2006
If anyone knows the link, please post it up here
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Posted by Orpheus on Wed Jan 4th at 12:20pm 2006
Sounds familiar.
and yeah, welcome home Doc.
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Posted by wil5on on Wed Jan 4th at 1:17pm 2006
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