I have a
series of flammable barrels that need to explode in conjunction, as a
trap that someone can set off periodically. The problem is, the barrels
are released and set on fire via a func_breakable_surf entity, which
produces enough gibs on its own. When these barrels are lit on fire or
explode and the glass gibs are visible, performance goes down to
unacceptable levels.
Is there a way to turn gibs/debris off for
the flammable barrels completely (setting Performance Mode to Limit
Gibs is not doing the trick with either the glass or the barrels), or
would I have to make a separate model?
1
Re: Oildrum gibs
Posted by Dark_Kilauea on Wed Jan 4th at 6:26pm 2006

Dark_Kilauea
member
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Registered: Apr 15th 2005
Location: USA
Occupation: Fast Food
Posted by Dark_Kilauea on Wed Jan 4th at 6:26pm 2006
try setting the Performance mode to No Gibs.
Dark_Kilauea
member
629 posts
93 snarkmarks
Registered: Apr 15th 2005
Location: USA

Occupation: Fast Food
Re: Oildrum gibs
Posted by Tarkan2467 on Wed Jan 4th at 7:52pm 2006
Posted by Tarkan2467 on Wed Jan 4th at 7:52pm 2006
That option is not there. Only options available are Normal, Limit Gibs, and Full Gibs on All Platforms.
Re: Oildrum gibs
Posted by Dark_Kilauea on Wed Jan 4th at 8:17pm 2006

Dark_Kilauea
member
629 posts
93 snarkmarks
Registered: Apr 15th 2005
Location: USA
Occupation: Fast Food
Posted by Dark_Kilauea on Wed Jan 4th at 8:17pm 2006
Hmm... well I know there is a setting to remove the gibs.
I'm sorry I can't find it for you, my hammer is not working at the moment
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I'm sorry I can't find it for you, my hammer is not working at the moment
Dark_Kilauea
member
629 posts
93 snarkmarks
Registered: Apr 15th 2005
Location: USA

Occupation: Fast Food
1
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