Oildrum gibs
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Re: Oildrum gibs
Posted by Tarkan2467 on Tue Jan 3rd at 6:18pm 2006


I have a series of flammable barrels that need to explode in conjunction, as a trap that someone can set off periodically. The problem is, the barrels are released and set on fire via a func_breakable_surf entity, which produces enough gibs on its own. When these barrels are lit on fire or explode and the glass gibs are visible, performance goes down to unacceptable levels.

Is there a way to turn gibs/debris off for the flammable barrels completely (setting Performance Mode to Limit Gibs is not doing the trick with either the glass or the barrels), or would I have to make a separate model?




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Re: Oildrum gibs
Posted by Dark_Kilauea on Wed Jan 4th at 6:26pm 2006


try setting the Performance mode to No Gibs.


Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/



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Re: Oildrum gibs
Posted by Tarkan2467 on Wed Jan 4th at 7:52pm 2006


That option is not there. Only options available are Normal, Limit Gibs, and Full Gibs on All Platforms.




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Re: Oildrum gibs
Posted by Dark_Kilauea on Wed Jan 4th at 8:17pm 2006


Hmm... well I know there is a setting to remove the gibs.

I'm sorry I can't find it for you, my hammer is not working at the moment <img src=" SRC="images/smiles/sad.gif">



Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/




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