Hi all,
I made a new Single Player map for HL2 , at first, i compiled it and ran it smoothly, no problems, after a few minutes, and after adding some stuff..I compiled the map with no problems, but when i open it in-game, Hl2 Crashes...
Here is my comile log..
** Executing...
** Command: "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdkbinvbsp.exe"
** Parameters: -game "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772half-life 2hl2" "E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcTheFallenPath"
Valve Software - vbsp.exe (Jan 19 2005)
2 threads
materialPath: e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772half-life 2hl2materials
Loading E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcTheFallenPath.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 36 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcTheFallenPath.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (260252 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (844760 bytes)
Placing detail props : 0...1...2...3...4...5...6...Error loading studio model "models/props_foliage/detail_rocks01a.mdl"!
7...8...9...10
Writing E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcTheFallenPath.bsp
7 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 3
** Executing...
** Command: "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdkbinvvis.exe"
** Parameters: -game "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772half-life 2hl2" "E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcTheFallenPath"
Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcTheFallenPath.bsp
reading e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcTheFallenPath.prt
14 portalclusters
24 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 196
Average clusters visible: 14
Building PAS...
Average clusters audible: 14
visdatasize:172 compressed from 224
writing e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcTheFallenPath.bsp
1 second elapsed
** Executing...
** Command: "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdkbinvrad.exe"
** Parameters: -game "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772half-life 2hl2" "E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcTheFallenPath"
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcTheFallenPath.bsp
309 faces
2 degenerate faces
99824 square feet [14374701.00 square inches]
30 displacements
17003 square feet [2448571.75 square inches]
307 patches before subdivision
4917 patches after subdivision
5 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 91353, max 171
transfer lists: 0.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(24, 22, 16)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0091 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
2 of 2 (100% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 29/8192 348/98304 ( 0.4%)
brushsides 243/65536 1944/524288 ( 0.4%)
planes 462/65536 9240/1310720 ( 0.7%)
vertexes 432/65536 5184/786432 ( 0.7%)
nodes 117/65536 3744/2097152 ( 0.2%)
texinfos 48/12288 3456/884736 ( 0.4%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 30/0 5280/0 ( 0.0%)
disp_verts 2430/0 48600/0 ( 0.0%)
disp_tris 3840/0 7680/0 ( 0.0%)
disp_lmsamples 37860/0 37860/0 ( 0.0%)
faces 309/65536 17304/3670016 ( 0.5%)
origfaces 149/65536 8344/3670016 ( 0.2%)
leaves 123/65536 6888/3670016 ( 0.2%)
leaffaces 400/65536 800/131072 ( 0.6%)
leafbrushes 98/65536 196/131072 ( 0.1%)
surfedges 1973/512000 7892/2048000 ( 0.4%)
edges 1039/256000 4156/1024000 ( 0.4%)
worldlights 5/8192 440/720896 ( 0.1%)
waterstrips 28/32768 280/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 336/65536 672/131072 ( 0.5%)
cubemapsamples 24/1024 384/16384 ( 2.3%)
overlays 5/512 1760/180224 ( 1.0%)
lightdata [variable] 328180/0 ( 0.0%)
visdata [variable] 172/16777216 ( 0.0%)
entdata [variable] 5922/393216 ( 1.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/135904 ( 0.0%)
dtl prp lght [variable] 1/24439 ( 0.0%)
static props [variable] 1/586 ( 0.2%)
pakfile [variable] 9906/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 260252/4194304 ( 6.2%)
==== Total Win32 BSP file data space used: 777575 bytes ====
Linux Specific Data:
physicssurface [variable] 844760/6291456 (13.4%)
==== Total Linux BSP file data space used: 1362083 bytes ====
Total triangle count: 754
Writing e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcTheFallenPath.bsp
16 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcTheFallenPath.bsp" "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772half-life 2hl2mapsTheFallenPath.bsp"
1
Re: The Game Crashes when I try opening my map...
Posted by Dark|Killer on Fri Jan 6th at 1:57pm 2006

Dark|Killer
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Location: Dubai (Middle East)
Occupation: Student
Posted by Dark|Killer on Fri Jan 6th at 1:57pm 2006
Dark|Killer
member
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Registered: Dec 22nd 2004
Location: Dubai (Middle East)

Occupation: Student
.::Dark|Masta::. - One name. One legend.
Re: The Game Crashes when I try opening my map...
Posted by Dr Brasso on Fri Jan 6th at 4:37pm 2006

Dr Brasso
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Location: Omaha,NE
Occupation: cad drafter
Posted by Dr Brasso on Fri Jan 6th at 4:37pm 2006
s**t.....lost my post.
if you know its architecture, check the parts.... meh
Doc B
Dr Brasso
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Re: The Game Crashes when I try opening my map...
Posted by Forceflow on Fri Jan 6th at 6:17pm 2006
Those memory leaks shouldn't keep your map from running, so I don't really see what could crash your map.
Keep in mind, that since the last update Hammer & the SDK became quite buggy.

Forceflow
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Location: Belgium
Occupation: Engineering Student (CS)
Posted by Forceflow on Fri Jan 6th at 6:17pm 2006
? quote:
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 3
Memory leak: mempool blocks left in memory: 3
Those memory leaks shouldn't keep your map from running, so I don't really see what could crash your map.
Keep in mind, that since the last update Hammer & the SDK became quite buggy.
Forceflow
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Location: Belgium

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:: Forceflow.be :: Nuclear Dawn developer
Re: The Game Crashes when I try opening my map...
Posted by omegaslayer on Sat Jan 7th at 1:28am 2006

omegaslayer
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Location: Seattle, WA
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Posted by omegaslayer on Sat Jan 7th at 1:28am 2006
If the map is crashing in game, then I doubt its a compile error. (please dont pust in yellow again, its hard for me to read it)
Try recompiling it, leaod it in the game and see what happens. If there is a crash then HL2 should have told you what happened (mem error/lightmap error).
If you have hammer open in the background close it and tyr the map again (no one should really do this unless they have a UBER computer).
Try recompiling it, leaod it in the game and see what happens. If there is a crash then HL2 should have told you what happened (mem error/lightmap error).
If you have hammer open in the background close it and tyr the map again (no one should really do this unless they have a UBER computer).
omegaslayer
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Location: Seattle, WA

Occupation: Sr. DevOPS Engineer
Re: The Game Crashes when I try opening my map...
Posted by Dark|Killer on Sat Jan 7th at 7:20am 2006

Dark|Killer
member
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Registered: Dec 22nd 2004
Location: Dubai (Middle East)
Occupation: Student
Posted by Dark|Killer on Sat Jan 7th at 7:20am 2006
Sorry about the yellow text omega
" SRC="images/smiles/sad.gif">
I just cant edit it becuase my firfox browser is screwed atm..
Anyway, i fixed it, looks like the was a problem with a dynamic light i added to the map, the weird thing is that it didnt appear in the compile log nor a crash error...
Anyway thanks for your help guys
" SRC="images/smiles/icon_smile.gif">
And btw omega, i run Hammer when i test my maps...always
" SRC="images/smiles/icon_biggrin.gif"> lol
--Thanks all
" SRC="images/smiles/icon_smile.gif">
I just cant edit it becuase my firfox browser is screwed atm..
Anyway, i fixed it, looks like the was a problem with a dynamic light i added to the map, the weird thing is that it didnt appear in the compile log nor a crash error...
Anyway thanks for your help guys
And btw omega, i run Hammer when i test my maps...always
--Thanks all
Dark|Killer
member
758 posts
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Registered: Dec 22nd 2004
Location: Dubai (Middle East)

Occupation: Student
.::Dark|Masta::. - One name. One legend.
Re: The Game Crashes when I try opening my map...
Posted by toxic-mapper on Sat Jan 7th at 8:52am 2006
Posted by toxic-mapper on Sat Jan 7th at 8:52am 2006
Hey thanks forceflow i needed that hehe
" SRC="images/smiles/icon_smile.gif">...will i got another problem
and the problem is under this post that dark did if you can help or any
of you.
Re: The Game Crashes when I try opening my map...
Posted by omegaslayer on Sat Jan 7th at 8:47pm 2006
which is fine if you have an uber computer. But if random crashes occur, try closing all background applications (eg: hammer, skype, MSN) and run the map. I find this solves 60% of game crashes.

omegaslayer
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Registered: Jan 16th 2004
Location: Seattle, WA
Occupation: Sr. DevOPS Engineer
Posted by omegaslayer on Sat Jan 7th at 8:47pm 2006
? quote:
And btw omega, i run Hammer when i test my maps...always
lol
which is fine if you have an uber computer. But if random crashes occur, try closing all background applications (eg: hammer, skype, MSN) and run the map. I find this solves 60% of game crashes.
omegaslayer
member
2481 posts
401 snarkmarks
Registered: Jan 16th 2004
Location: Seattle, WA

Occupation: Sr. DevOPS Engineer
1
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