Models turn black ingame
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Re: Models turn black ingame
Posted by stfchrisredfield on Sat Jan 7th at 3:38am 2006


Hi i'm not sure what to look for really. i just been trying to find out why my models turn black not just furniture but the npc's also. at first i had a blue hue problem fixed that, now that thats fixed the models are pure black the textures aren't missing cause they get their texture when i point my flashlight at them. it's not a light issue i don't think cause i use a dim grey light but just to make sure i boosted it all the way to solid white (255 255 255) and made the custom appearance z. i even surrouned the model in lights and it was still black if anyone can help me great if not i guess i'm stuck with black models. i got 1 env_cubemap outside my map to fix the blue hue on the model it's pretty high above the map but if i put a env_cube in any parts of my map (meaning a room) it catches the hue off my fireplace and candles and burns it onto anything wood meaning all my doors, it also makes my tile floor glow gold. i've been maping for only 3 months so still learning alot of it for the most part and have started my map over 3 times do to not likeing the way it looked (sry got off subject)



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Re: Models turn black ingame
Posted by fishy on Sat Jan 7th at 4:08am 2006


? quoting stfchrisredfield
Hi i'm not sure what to look for really

Try the full stop key.




i eat paint



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Re: Models turn black ingame
Posted by stfchrisredfield on Sat Jan 7th at 4:43am 2006


seeing as i don't know wth a full stop key is unless you mean stop mapping then thats a no so i decided to post 2 screens of my problem

http://myfilestash.com/userfiles/stf2/with%20flashlight.jpg

http://myfilestash.com/userfiles/stf2/without%20flashlight.jpg

i noticed a few leaks i'll fix those and return if that didn't work




? 2004 S.T.A.R.S Task Force. All rights reserved.
What am I doing? What are you doing, you stupid moron? -Shaun
Who died and made you @#$%ing king of the zombies?! -Ed Shaun of the dead



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Re: Models turn black ingame
Posted by omegaslayer on Sat Jan 7th at 5:57am 2006


Your first post is in one sentence. I can't figure out where one problem ends and another begins. Please organize your problem into sentences <img src=" SRC="images/smiles/icon_smile.gif">

From the sceen shots I can find no problem, that would happen if I placed a model in that lowly lit room TBH.

Welcome to the pit, prepare for a lot of comments like fishy's.






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Re: Models turn black ingame
Posted by Dr Brasso on Sat Jan 7th at 6:03am 2006


breathe son....breathe.....

i took a liberty....

also, off the top of my head, some model textures act goofy when applied to world brushes....hmm

? posted by stfchrisredfield

Hi i'm not sure what to look for really, i just been trying to find out why my models turn black. not just furniture, but the npc's also. at first i had a blue hue problem; fixed that; now that thats fixed, the models are pure black. the textures aren't missing cause they get their texture when i point my flashlight at them. it's not a light issue, i don't think, cause i use a dim grey light; but just to make sure i boosted it all the way to solid white (255 255 255) and made the custom appearance z. i even surrounded the model in lights and it was still black if anyone can help me great, if not i guess i'm stuck with black models. i got 1 env_cubemap outside my map to fix the blue hue on the model. it's pretty high above the map, but if i put a env_cube in any parts of my map, (meaning a room) it catches the hue off my fireplace and candles and burns it onto anything wood; meaning all my doors. it also makes my tile floor glow gold. i've been maping for only 3 months, so still learning alot of it for the most part, and have started my map over 3 times do to not likeing the way it looked. (sry got off subject.)

Doc B...

ill get back to ya on yer problem sir....

EDIT>>> check yer dx level setting...i found the changelist, and i seem to recall a bug being addressed awhile back, and its on the list so.....ill look around a bit for some other possibles.

Hammer Editor
  • Added option "Use VGUI model browser" under Tools->Options->General.
  • Fixed black model rendering under DX7.
  • Updated cstrike.fgd to fix error models when placing Counter-strike player starts.
  • Updated halflife2.fgd to fix incorrect model references on item_ammo_ar2 and item_ammo_ar2_large.
  • Fixed model animations updating in 3D views if "Options->3D Views->Animate Models" is enabled (warning! perf hit). Models are also animated if the model tab in object properties is active.
  • Fixed mouse disappearing in VGUI model browser.
  • Fixed arrow key movment in 2D if scroll bars are disabled.
  • Sprites are now browsed using the material browser.
  • Fixed Block tool clearing selection on first 'ESC'.
  • Fixed paste special pre-pending multiple copies of the unique prefix.
  • Fixed 3D grid toggle button.
  • Fixed shear tool corrupting lightmap UVs.
  • Fixed texture shifts being reset after rotation or translation of a brush.
  • Fixed faces disappearing after big shear/rotate operations.
  • Fixed grid snapping and mouse position mapping when doing Shear transformations.
  • Fixed flipping solids with subdivided displacement maps.
  • Fixed transform tool also drawing translated 2D handles (center cross etc).
  • Removed unused displacement map feature "Auto-Sudivide".
  • Fixed problems selecting objects when switching between documents.
  • Increased performance of Carve tool.
  • Fixed Mod FGDs including FGDs from the /bin folder.
  • Fixed deleting a custom configuration not actually deleting the config.
  • Fixed several crash cases.
  • Fixed loading old .RMF map files (existing visgroups will be discarded).
  • Fixed the incorrect URL when choosing Help->Help Topics.




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Re: Models turn black ingame
Posted by fishy on Sat Jan 7th at 9:40pm 2006


there is, and has been for some time, a problem with various aspects of lighting/models/hdr. the extent to which each person is affected seems to vary. installing the beta sdk has solved the problems for some.


i eat paint



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Re: Models turn black ingame
Posted by stfchrisredfield on Sun Jan 8th at 5:40pm 2006


i like the beta sdk accept the fact it crashes my laptop during compile

edit:

I had it fixed for a while lol i added a texture light/florec**tcool03a it was to bright so i went into light.rad changed it to the lighting i wanted and then it was to dark again. it not only effects the piano but also the npc's walking around. i need it at around 83 83 83 150-300 for more of a spooky mood but at that low the models don't render. it's not like it's a big deal if the models are black but most ppl like to see what is trying to kill them.




? 2004 S.T.A.R.S Task Force. All rights reserved.
What am I doing? What are you doing, you stupid moron? -Shaun
Who died and made you @#$%ing king of the zombies?! -Ed Shaun of the dead



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Re: Models turn black ingame
Posted by stfchrisredfield on Tue Jan 10th at 1:31am 2006


the black model problem is a problem with my hl2 when i test the map in hl2dm the models are render but of course since it's a dm game the npc's just stood there and died but fixed so you can delete this


? 2004 S.T.A.R.S Task Force. All rights reserved.
What am I doing? What are you doing, you stupid moron? -Shaun
Who died and made you @#$%ing king of the zombies?! -Ed Shaun of the dead



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Re: Models turn black ingame
Posted by Bl1tz on Sat Jan 14th at 8:50am 2006


First, close all Steam apps and exit steam.

Then, delete the file clientregistry.blob in <dir>:Program FilesSteam. To be honest I don't even know what the file does, I assume it creates files in the Win32 registry that define settings and paths, but sometimes it can become corrupted. Steam will create a new one when you load it again.

Someone suggested the deleting of clientregistry.blob when I first encountered the "black model" bug in Steam back in December of 2004, and it's always worked in solving that problem and some other problems.

Hope it works for you.




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Re: Models turn black ingame
Posted by Orpheus on Sat Jan 14th at 12:28pm 2006


? quoting omegaslayer


Welcome to the pit, prepare for a lot of comments like fishy's.

I wouldn't use the words "a lot" exactly. I feel a word like "necessary" more apt. So,

? quoting omegaslayer


Welcome to the pit, prepare for a lot of comments like fishy's.

translates easily to, "Be prepared for being corrected whenever necessary" <img src=" SRC="images/smiles/icon_biggrin.gif">

and yeah, welcome aboard. The good ship Snarkpit is a mighty fine cruise.





The best things in life, aren't things.




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