cant play after compiling
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Re: cant play after compiling
Posted by toxic-mapper on Sat Jan 7th at 7:00am 2006


Im making a map and i compile it normally no lag but when i want to play or the computer starts loading the game when there is 4 stripes left in loading a massege says(MaterialSystem_Interface_t::AllocateLightmap: lightmap (156x36)too big to fit in page (512x256)) i tried everything i can do but it did not help...




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Re: cant play after compiling
Posted by omegaslayer on Sat Jan 7th at 8:49pm 2006


Do you have displacements on your map?

After you made a displacement did you change or alter the texture on the displacment?

A long while back I encountered this problem as well. I still have yet to figure it out. But I solved it by deleting all displacemtns I had, and re did them. It was a lot of work, but it solved the problem.






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Re: cant play after compiling
Posted by toxic-mapper on Sun Jan 8th at 7:49am 2006


is there anything els but deleting if there is please tell me...thx for helping anyway: )




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Re: cant play after compiling
Posted by Carcase on Sun Jan 8th at 3:24pm 2006


Turn off the displacement vis-group then compile. See if that helps. If it doesn't, then displacements are not causing the problem.

I don't think you need to delete ALL of them, you just need to find out which one is causing the problem. So if turning off the vis group helped, go though and select each one and delete it, then compile with the "don't run game" box checked.

Watch the compile, if you want let it compile rad as well. If you see the problem while its compiling and you don't feel like watching it compile rad for hours, open the task manager and cancel out vrad, or hlrad or whatever tool you use.





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Re: cant play after compiling
Posted by Campaignjunkie on Mon Jan 9th at 3:36am 2006


If you used the skew tool before the update, it would have corrupted the lightmaps on some of your brushes. So you could try reseting all the lightmaps in your level. Selecting all of your brushes, go to the Texture Application tool (Shift+A), set all their Luxel Densities to 32, apply, then back to 16 and apply.



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Re: cant play after compiling
Posted by toxic-mapper on Mon Jan 9th at 7:32am 2006


thank you all for helping i thought i have to delete them, anyway ill try both ways ill reset light maps and ill turn off displacement vis group <img src=" SRC="images/smiles/icon_smile.gif"> XD
atlast my map will work XD





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