Hey im back with a messed up map named Goldstar_Arena, it started with an 8hour compile wich mad a 128mb bsp, that crashed when loading in hl2dm.
I stripped it down by deleting each entity and brush till i found the problem it was a simple wall causing the problem dont see why, but enough with that...
Now when i compile it takes 30mins wich is ok, but when it shows me log file it compiles rad three time ! WTF.. no other maps do that when compiling 
Here is the link to the vmf http://www.frissi.com/goldstar_arena_final_v1.zip if you guys wanna see... i cant post the log file cause its so BIG ! lmao.




