There used to be an option in HL1 to set a maximum viewable distance in the map options of Hammer. Yet since HL2 I can't seem to find the option. Only to fade out props etc. Is the option still there and how to implement it.
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Re: max view distance
Posted by Paladin[NL] on Wed Jan 11th at 10:47am 2006

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Posted by Paladin[NL] on Wed Jan 11th at 10:47am 2006
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Re: max view distance
Posted by wil5on on Wed Jan 11th at 1:08pm 2006

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Posted by wil5on on Wed Jan 11th at 1:08pm 2006
Not exactly. The option in HL1 was actually to do with limitations of OpenGL back then, it didnt affect anything in any other rendering modes.
It is possible to put distance fog in your map, which fades everything into fog at a certain distance. I dont know how, but the next poster probably will.
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Re: max view distance
Posted by DrGlass on Wed Jan 11th at 4:12pm 2006

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Posted by DrGlass on Wed Jan 11th at 4:12pm 2006
do you mean max clip distance for hammer (the distance you can see in the hammer 3d veiw?) or max veiw distance in-game?
in hammer I remember it under the 3d tab in the options menu, it could be in general options though.
in hammer I remember it under the 3d tab in the options menu, it could be in general options though.
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Re: max view distance
Posted by Paladin[NL] on Wed Jan 11th at 11:31pm 2006

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Posted by Paladin[NL] on Wed Jan 11th at 11:31pm 2006
Sorry my bad, ment ingame. It used to be an option inside Hammer, the effect was visible ingame. If you still know the answer, edit your post and I'll accept is as an answer
edit: found the client side command to do it:
cl_maxrenderable_dist Max distance from the camera at which things will be rendered
That'll probably work though, To bad they took the option in Hammer out, yet understandable if it where only for OpenGL on HL1
edit: found the client side command to do it:
cl_maxrenderable_dist Max distance from the camera at which things will be rendered
That'll probably work though, To bad they took the option in Hammer out, yet understandable if it where only for OpenGL on HL1
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Re: max view distance
Posted by Campaignjunkie on Thu Jan 12th at 8:50pm 2006

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Posted by Campaignjunkie on Thu Jan 12th at 8:50pm 2006
In HL2, this property is on the entity env_fog_controller. Usage is pretty self-explanatory. VVIS.exe will also factor that value into VIS calculations, which can significantly shorten compile times... sometimes.
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Re: max view distance
Posted by Paladin[NL] on Fri Jan 13th at 10:20am 2006

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Posted by Paladin[NL] on Fri Jan 13th at 10:20am 2006
Thanks CJ, I'm still trying to find some options that used to be in places where you could actually find them...*sob* I miss hl1
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