Well, I'am trying to create a realistic and preformance friendly hole in the roof on the following house for my map.
I started off making the hole by clipping out a rectangular portion of one side of the roof and then using vertex manipulation to add the broken look, but i soon ran in to all sorts of problems (Invalid brushs and the likes..
) because the roof is slanted its hard to get everything to line up and look good while avoiding a dreaded invalid brush!
!
As you can see its rather ugly and does no look all that real. If there is a better method of doing this or you just have some tips on the matter, help would be greatly apprciatted.
_CLs_



I will try to implement them in building my Broken Roof. 

