Hello,
I'm working on a fy-style map for CS:S, in which the player can just pick up a gun off the floor and run with it. Currently I'm using a game_player_equip to provide extra ammo for the guns. I have some auxiliary buyzones in the map so people can stock up if they can get to them. Unfortunately I believe that the game_player_equip strips the player of any purchased weapons in between rounds.
I like using the game_player_equip because I only need one entity to control all of the ammo distribution, so I am wondering if there is a flag I can set so that it will not strip all weapons at round start. Thanks for your help.
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Re: keep weapons between rounds/game_player_equip
Posted by Bionic on Fri Jan 13th at 3:20pm 2006
Posted by Bionic on Fri Jan 13th at 3:20pm 2006
Re: keep weapons between rounds/game_player_equip
Posted by sniper1418 on Tue Jan 17th at 8:21pm 2006
Posted by sniper1418 on Tue Jan 17th at 8:21pm 2006
im sorry i cant help but i am having the same problem as you are.
i wonder if it is a glitch in the update or something.
hmmmm i should send an error report to valve from the ingame error thing.
Re: keep weapons between rounds/game_player_equip
Posted by Bionic on Thu Jan 19th at 2:30am 2006
Posted by Bionic on Thu Jan 19th at 2:30am 2006
I've tried just about everything I can think of and searched everywhere. As far as I can tell, there is no "ammo" entity in CS:S. If I try to give people more ammo with multiple weapon_xxx entities, it doesn't work (they just get one of the guns). I tried setting up a trigger_multiple that pointed to the game_player_equip but I don't think I got the I/O right.
I feel like there should be a key called "nostrip" or something similar that one could set, but I find no reference to it anywhere.
I feel like there should be a key called "nostrip" or something similar that one could set, but I find no reference to it anywhere.
Re: keep weapons between rounds/game_player_equip
Posted by sniper1418 on Sun Jan 29th at 2:08am 2006
Posted by sniper1418 on Sun Jan 29th at 2:08am 2006
do you have x-fire ?
if you do i can help you a little easier.
if i find a solution.
Re: keep weapons between rounds/game_player_equip
Posted by Kasc1990 on Sun Jan 29th at 8:38pm 2006

Kasc1990
member
32 posts
13 snarkmarks
Registered: Dec 20th 2005
Location: England, Leeds
Occupation: 8-/ Geek
Posted by Kasc1990 on Sun Jan 29th at 8:38pm 2006
Its time like this when mapping could envolve coding, then this could easily done.
Damn you valve for not adding this vital peice of extend..abilty..
Kasc1990
member
32 posts
13 snarkmarks
Registered: Dec 20th 2005
Location: England, Leeds

Occupation: 8-/ Geek
What do i put here again? 

1
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