I was inspired after watching constantine, to make some sort of map involving lots of wind, wind effects, that blow heavily, such as when he goes into hell. Also if you've seen chronicles of riddick, the part where the sun comes out on that one really hot planet, and the hot wind that burns the dude's skin off...
Any idea how I could make wind such as this, or perhaps just particle wind for something such as a blizzard, or ash being blown around? I was thinking I could use func_smokevolume and set the particle velocity up high, but it just goes back and forth and doesn't stream in one direction like I want. Anyone have any ideas?


