
Posted by Frissi on Mon Jan 23rd at 10:22pm 2006

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Posted by Captain P on Tue Jan 24th at 12:14am 2006
Since when does it happen to you and what exactly is going on? Does the map still run fine in-game?
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Posted by fishy on Tue Jan 24th at 12:23am 2006
the recent release notes say that if you're compiling with hdr enabled, then the lighting gets compiled twice, and the bsp is a lot bigger than it would have been without hdr.
i don't know about specific sizes, but the ones that you quoted in the topic title make no sense. you say it was 128, and has increased to 18. 
Posted by Frissi on Tue Jan 24th at 12:45pm 2006
After i deleted a simple six sized brush the map was 18mb's from being 128mb's...
The map runs fine now... ill post the compile log after my compile today...
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Posted by ReNo on Tue Jan 24th at 12:57pm 2006
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Posted by Frissi on Tue Jan 24th at 4:42pm 2006
http://www.frissi.com/goldstar_arena_final_v1.log
it says it has 750direct lights...
those are textures on func_walls and func_illusionary...
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Posted by omegaslayer on Wed Jan 25th at 8:44pm 2006
It also looks like you cpmpiled it over 10 times. I don't know how this happened, but you should only see bsp/vis/rad once. Recompile.
HDR topic: You need to compile with the HDR button checked in order to get HDR, while the light will take a while longer to compile, it doesn't need to compile twice. What your thinking of is the cube maps. You need to do the cubemaps of a map with HDR, and without HDR. Thats the twice thing your thinking about
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Posted by fishy on Thu Jan 26th at 4:04am 2006
Posted by Frissi on Tue Jan 31st at 12:15am 2006
I did a NORMAL compile, and bsp is 18mb's
I put the latest log to site http://www.frissi.com/goldstar_arena_final_v1.log
Could it be the count of lights? (750direct lights)
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Posted by Captain P on Tue Jan 31st at 5:27pm 2006
So I think it's just a normal size for your map. The amount of lights hardly influences the filesize, not significantly anyway. The scale of the lightmaps and of course HDR or not have much more influence, as well as the amount and scale of dismaps. No, I don't think you need to worry about this map. Of course, that 128 MB is something to worry about, but you fixed that, so...
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Posted by Frissi on Tue Jan 31st at 6:33pm 2006

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