big bsp
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Re: big bsp
Posted by Frissi on Mon Jan 23rd at 10:22pm 2006


Has anyone had this error... where map compiles over and over again and then bsp is really big !


http:www.frissi.com



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Re: big bsp
Posted by Captain P on Tue Jan 24th at 12:14am 2006


No, haven't encountered that before nor heard about it...

Since when does it happen to you and what exactly is going on? Does the map still run fine in-game?






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Re: big bsp
Posted by fishy on Tue Jan 24th at 12:23am 2006


the recent release notes say that if you're compiling with hdr enabled, then the lighting gets compiled twice, and the bsp is a lot bigger than it would have been without hdr.

i don't know about specific sizes, but the ones that you quoted in the topic title make no sense. you say it was 128, and has increased to 18.




i eat paint



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Re: big bsp
Posted by Frissi on Tue Jan 24th at 12:45pm 2006


After i deleted a simple six sized brush the map was 18mb's from being 128mb's...

The map runs fine now... ill post the compile log after my compile today...




http:www.frissi.com



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Re: big bsp
Posted by ReNo on Tue Jan 24th at 12:57pm 2006


Did you have some crazy crazy lightmap resolution on there, like 1 or 2 or something? If so, and you compiled with HDR, then I guess it could have made a big increase. Even still, that sounds like a ridiculous file size <img src=" SRC="images/smiles/icon_biggrin.gif">






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Re: big bsp
Posted by Frissi on Tue Jan 24th at 4:42pm 2006


http://www.frissi.com/goldstar_arena_final_v1.log

it says it has 750direct lights...

those are textures on func_walls and func_illusionary...




http:www.frissi.com



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Re: big bsp
Posted by omegaslayer on Wed Jan 25th at 8:44pm 2006


It looks like you compiled it on fast vis which may be the problem.
It also looks like you cpmpiled it over 10 times. I don't know how this happened, but you should only see bsp/vis/rad once. Recompile.
HDR topic: You need to compile with the HDR button checked in order to get HDR, while the light will take a while longer to compile, it doesn't need to compile twice. What your thinking of is the cube maps. You need to do the cubemaps of a map with HDR, and without HDR. Thats the twice thing your thinking about






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Re: big bsp
Posted by fishy on Thu Jan 26th at 4:04am 2006


it's not been compiled 10 or 20 or 30 times over in one go. that's the accumulated log of every compile that's been done on it.


i eat paint



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Re: big bsp
Posted by Frissi on Tue Jan 31st at 12:15am 2006


I did a NORMAL compile, and bsp is 18mb's

I put the latest log to site http://www.frissi.com/goldstar_arena_final_v1.log

Could it be the count of lights? (750direct lights)




http:www.frissi.com



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Re: big bsp
Posted by Captain P on Tue Jan 31st at 5:27pm 2006


Uhm, you've got a total triangle count of almost 13.000... I just checked with my map mudanchee (which is somewhat near 20 MB or so) and I've only got 6000 tri's...

So I think it's just a normal size for your map. The amount of lights hardly influences the filesize, not significantly anyway. The scale of the lightmaps and of course HDR or not have much more influence, as well as the amount and scale of dismaps. No, I don't think you need to worry about this map. Of course, that 128 MB is something to worry about, but you fixed that, so... <img src=" SRC="images/smiles/icon_smile.gif">






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Re: big bsp
Posted by Frissi on Tue Jan 31st at 6:33pm 2006


Wow, 17mb's is rather big for a map tho


http:www.frissi.com




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