How do you creat that lovely running water effect like seen on cs_militia.
And how do you make your map HDR?
How do you creat that lovely running water effect like seen on cs_militia.
And how do you make your map HDR?

Well, I can answer ONE of your questions. You make your map HDR by ticking the HDR option before compiling. You only have that option as of 1/25/06 if you run the beta version of the new SDK.....and to get the new SDK, add:
-beta sdk
to the target shortcut to Steam. So..
1. -beta sdk on the shortcut target to Steam
2. Restart Steam, let it update.
3. Open Hammer, press compile button
4. Tick the HDR option.
If you provide a download link to cs_militia, we can take a look at it to better help your situation.

-beta sdk
to the target shortcut to Steam. So..
1. -beta sdk on the shortcut target to Steam
2. Restart Steam, let it update.
3. Open Hammer, press compile button
4. Tick the HDR option.
If you provide a download link to cs_militia, we can take a look at it to better help your situation.





I was reading your point of origin Omega. Is there another California I am unaware of besides the one on the west coast?
It reads as if there are at least 2. ![]()

It reads as if there are at least 2. ![]()

West coast could mean oregon or washington as well. I live more specifically in hippy-ville Santa Cruz in cally.
Can mean but yours reads funny.
/me laughs.
No biggie. Ca. is big enough to be more than one state. Shoot, at least its not stupid enough to be two like Michigan is. ![]()



Any ideas as how to recreate that effect?
ANd by chrases i mean Vmex closes before it even starts to compile, i click compile and it closes 
Stop the spamz about the states

ANd by chrases i mean Vmex closes before it even starts to compile, i click compile and it closes 
That wouldn't be confusion would it?

if it is a model, you could aim at it while in cs, turn on sv_cheats 1, type ent_dump !picker.
Or ent_info !picker
not sure which, one of those you might have to provide an entity name after the command, so you could type
ent_setname river
then type ent_dump river.
this should give you the model name and some info on how it was made. Not sure if it gives you what you want though. I used it to help me create the clouds similar to that used at highway 17 with func_smokevolume.
Its a model, i found out about 2 days ago.
It would be too hard to reporduce as its the sections of the rivers rather than one small model.
^
A small bit would have been nice
^


