Rivers and Streams
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Re: Rivers and Streams
Posted by Kasc1990 on Tue Jan 24th at 10:03pm 2006


How do you creat that lovely running water effect like seen on cs_militia.

And how do you make your map HDR?





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Re: Rivers and Streams
Posted by Dark Tree on Wed Jan 25th at 8:11pm 2006


Well, I can answer ONE of your questions. You make your map HDR by ticking the HDR option before compiling. You only have that option as of 1/25/06 if you run the beta version of the new SDK.....and to get the new SDK, add:

-beta sdk

to the target shortcut to Steam. So..

1. -beta sdk on the shortcut target to Steam
2. Restart Steam, let it update.
3. Open Hammer, press compile button
4. Tick the HDR option.

If you provide a download link to cs_militia, we can take a look at it to better help your situation.





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Re: Rivers and Streams
Posted by omegaslayer on Wed Jan 25th at 8:36pm 2006


? quote:
Well, I can answer ONE of your questions. You make your map HDR by ticking the HDR option before compiling. You only have that option as of 1/25/06 if you run the beta version of the new SDK.....and to get the new SDK, add:

-beta sdk

to the target shortcut to Steam. So..

1. -beta sdk on the shortcut target to Steam
2. Restart Steam, let it update.
3. Open Hammer, press compile button
4. Tick the HDR option.

If you provide a download link to cs_militia, we can take a look at it to better help your situation.


Actually you don't need the -beta SDK anymore. A SDK update has updated hammer to run HDR.
cs_milita is a standard map for CSS now.
the way they did the rushing water was done either of two ways:
Brushes with an animating texture
Models with animating textures

I cant tell you what either of these textures/models are, because they are zipped into the map file itself (the bsp). You'll have to decompile the map using vmex, then unzip the texutre/model from the bsp to use it.






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Re: Rivers and Streams
Posted by Naklajat on Wed Jan 25th at 9:51pm 2006


I'll look into this and get back to this thread if someone doesn't beat me to it. I've been interested in this effect recently...



=o



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Re: Rivers and Streams
Posted by Kasc1990 on Wed Jan 25th at 10:22pm 2006


Tried to decompile it and it chrases...



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Re: Rivers and Streams
Posted by omegaslayer on Wed Jan 25th at 11:26pm 2006


? quote:
Tried to decompile it and it chrases...

Crashes?






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Re: Rivers and Streams
Posted by Orpheus on Wed Jan 25th at 11:37pm 2006


I was reading your point of origin Omega. Is there another California I am unaware of besides the one on the west coast?

It reads as if there are at least 2.





The best things in life, aren't things.



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Re: Rivers and Streams
Posted by omegaslayer on Thu Jan 26th at 8:00am 2006


? quote:
I was reading your point of origin Omega. Is there another California I am unaware of besides the one on the west coast?

It reads as if there are at least 2.


West coast could mean oregon or washington as well. I live more specifically in hippy-ville Santa Cruz in cally.






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Re: Rivers and Streams
Posted by Orpheus on Thu Jan 26th at 10:16am 2006


? quoting omegaslayer


West coast could mean oregon or washington as well. I live more specifically in hippy-ville Santa Cruz in cally.

Can mean but yours reads funny.

/me laughs.

No biggie. Ca. is big enough to be more than one state. Shoot, at least its not stupid enough to be two like Michigan is.





The best things in life, aren't things.



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Re: Rivers and Streams
Posted by wil5on on Thu Jan 26th at 10:48am 2006


I live in a state thats bigger than two Californias.


"If you talk at all during this lesson, you have detention. Do you understand?"
- My yr11 Economics teacher



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Re: Rivers and Streams
Posted by Dark|Killer on Thu Jan 26th at 11:15am 2006


That river effect you want is a model actually...you may fin it by searching the models in milita...Atleast its there
where i found it



.::Dark|Masta::. - One name. One legend.



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Re: Rivers and Streams
Posted by Kasc1990 on Thu Jan 26th at 4:11pm 2006


Any ideas as how to recreate that effect?

ANd by chrases i mean Vmex closes before it even starts to compile, i click compile and it closes

Stop the spamz about the states





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Re: Rivers and Streams
Posted by Andrei on Thu Jan 26th at 6:37pm 2006


? quote:

ANd by chrases i mean Vmex closes before it even starts to compile, i click compile and it closes



That's because it has decompile protection.




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Re: Rivers and Streams
Posted by Orpheus on Mon Jan 30th at 1:03am 2006


? quoting wil5on
I live in a state thats bigger than two Californias.

That wouldn't be confusion would it?





The best things in life, aren't things.



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Re: Rivers and Streams
Posted by Naklajat on Mon Jan 30th at 3:10pm 2006


They used models in cs_militia, but you can get the same effect using displacements... sort of. I say sort of because I can't think of a way to make the displacements non-solid, so the player ends up walking on top of the water. The texture you'd need to use is models/props/cs_militia/river01. For my test stream, which was 128-192 units wide, I made a 128x128 (x*y) brush and turned the top face into a disp surface with a power of 3. Then I moved the vertices on the x-axis to match the shape of the stream. Thats about it, but not really so because it doesn't really work... You could use it for an inaccessable area, but if you're gonna walk over it you'd have to figure a way to make it passable, and I think a model would most likely be the easiest way.

Also, when I compiled it the water moved slow, so I upped the y scale of the texture to 0.50, and it looked better but could go even higher for fast-moving water.



=o



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Re: Rivers and Streams
Posted by Carcase on Mon Jan 30th at 6:49pm 2006


if it is a model, you could aim at it while in cs, turn on sv_cheats 1, type ent_dump !picker.

Or ent_info !picker

not sure which, one of those you might have to provide an entity name after the command, so you could type

ent_setname river

then type ent_dump river.

this should give you the model name and some info on how it was made. Not sure if it gives you what you want though. I used it to help me create the clouds similar to that used at highway 17 with func_smokevolume.




What makes life so great is that its there.



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Re: Rivers and Streams
Posted by Kasc1990 on Mon Jan 30th at 9:33pm 2006


Its a model, i found out about 2 days ago.

It would be too hard to reporduce as its the sections of the rivers rather than one small model.

^ A small bit would have been nice ^




What do i put here again? smiley




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