skybox
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Re: skybox
Posted by a19clarke on Wed Jan 25th at 8:48pm 2006


hi i was wondering if someone could help me with this weird problem im havin, i hav a normal map using skybox, in the skybox is land used for the outside of my map, eg. mountains. but when ive compiled an start the map all its does is enlarge my normal part of the map an uses it as the background in my skybox, it was working last time i compiled so i think ive changed somethin on accident resulting in this problem but dont know how to fix it, if any1 could help id be grateful, thanx



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Re: skybox
Posted by Captain P on Wed Jan 25th at 8:57pm 2006


Then you've probably not sealed off the 3d skybox part completely, or you've accidentally left a sky_camera in the playable area...

Do you remember what you changed last time? What I do now is saving to a different filename (map_01, map_02, etc.) every now and then, so I can revert to an older version when something got messed up completely, and I can look back at the progress I made. Just a tip... <img src=" SRC="images/smiles/icon_smile.gif">






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Re: skybox
Posted by a19clarke on Wed Jan 25th at 9:04pm 2006


ive just check the skybox an the isnt any leaks, an the only 2 sky_cameras i have are 1 in map and 1 in skybox, i normally save as different name everytime aswell. heres alittle veiw of what i mean

http://img91.imageshack.us/my.php?image=run00016zn.jpg




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Re: skybox
Posted by Captain P on Wed Jan 25th at 10:48pm 2006


And there's your problem: the sky_camera in the map (playable part). Remove that one, as a sky_camera marks the area it is in as 3d skybox. Perhaps you assumed it was necessary as a reference point, but it isn't.
The (0, 0, 0) point is used as a reference point for the sky_camera: the 3d skybox is moved so that the sky_camera is at (0, 0, 0), then it's scaled up (16x by default). Of course, that's what's happening in-game, not in the editor.

So, my previous post was actually true. <img src=" SRC="images/smiles/icon_smile.gif">

That map looks interesting bytheway. What mod is it for?
Oh, and it's unlit. Did you compile without lighting or is there a leak somewhere?






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Re: skybox
Posted by Orpheus on Wed Jan 25th at 11:04pm 2006


232k

I do like the content though. 24 fps and all that viewable. Either its a big machine, or well made.





The best things in life, aren't things.



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Re: skybox
Posted by a19clarke on Sat Jan 28th at 12:47am 2006


<html>thanks matey, that did the trick. ive always used 2, but dont know why i started doin that an its the first time this has happend

its a wild west mod called Wanted:Outlaws&amp;lawmen. if u wanna check it out goto http://www.wantedmod.planethalflife.gamespy.com/saloon/index.php

yea when im tweaking i turn vrad and vvis off so i can compile quicker.




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Re: skybox
Posted by fishy on Sat Jan 28th at 4:38am 2006


probably something to do with the order that the entities get written into the bsp. as the hl2 engine can only use one sky_camera[assumption], then when it reads the bsp, it'll pick one from the possibilities, i'd imagine the first, and use it.


i eat paint




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