** Executing...
** Command: "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdkbinvbsp.exe"
** Parameters: -game "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772half-life 2hl2" "E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcfallenpath_01"
Valve Software - vbsp.exe (Jan 2 2006)
2 threads
materialPath: e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772half-life 2hl2materials
Loading E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcfallenpath_01.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 300 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcfallenpath_01.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_05*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (175765 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (311773 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 633 texinfos to 538
Reduced 73 texdatas to 70 (3069 bytes to 2824)
Writing E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcfallenpath_01.bsp
5 seconds elapsed
Memory leak: mempool blocks left in memory: 3
** Executing...
** Command: "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdkbinvvis.exe"
** Parameters: -game "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772half-life 2hl2" "E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcfallenpath_01"
Valve Software - vvis.exe (Jan 2 2006)
2 threads
reading e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcfallenpath_01.bsp
reading e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcfallenpath_01.prt
131 portalclusters
469 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (5)
Optimized: 4 visible clusters (0.00%)
Total clusters visible: 14323
Average clusters visible: 109
Building PAS...
Average clusters audible: 131
visdatasize:5517 compressed from 6288
writing e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcfallenpath_01.bsp
6 seconds elapsed
** Executing...
** Command: "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdkbinvrad.exe"
** Parameters: -game "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772half-life 2hl2" "E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcfallenpath_01"
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcfallenpath_01.bsp
1382 faces
1 degenerate faces
209013 square feet [30097964.00 square inches]
7 displacements
22573 square feet [3250537.00 square inches]
1381 patches before subdivision
16986 patches after subdivision
19 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (133)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (32)
transfers 1662025, max 531
transfer lists: 12.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(64682, 59060, 31964)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(8348, 7262, 3289)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(1213, 994, 388)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(192, 147, 51)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(33, 23, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(6, 4, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0209 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 227/8192 2724/98304 ( 2.8%)
brushsides 1934/65536 15472/524288 ( 3.0%)
planes 2060/65536 41200/1310720 ( 3.1%)
vertexes 3170/65536 38040/786432 ( 4.8%)
nodes 310/65536 9920/2097152 ( 0.5%)
texinfos 538/12288 38736/884736 ( 4.4%)
texdata 70/2048 2240/65536 ( 3.4%)
dispinfos 7/0 1232/0 ( 0.0%)
disp_verts 567/0 11340/0 ( 0.0%)
disp_tris 896/0 1792/0 ( 0.0%)
disp_lmsamples 47932/0 47932/0 ( 0.0%)
faces 1382/65536 77392/3670016 ( 2.1%)
origfaces 992/65536 55552/3670016 ( 1.5%)
leaves 320/65536 10240/2097152 ( 0.5%)
leaffaces 1785/65536 3570/131072 ( 2.7%)
leafbrushes 486/65536 972/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 11089/512000 44356/2048000 ( 2.2%)
edges 6755/256000 27020/1024000 ( 2.6%)
LDR worldlights 19/8192 1672/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 180/32768 1800/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3363/65536 6726/131072 ( 5.1%)
cubemapsamples 34/1024 544/16384 ( 3.3%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2354640/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 5517/16777216 ( 0.0%)
entdata [variable] 20698/393216 ( 5.3%)
LDR leaf ambient 320/65536 7680/1572864 ( 0.5%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1332 ( 0.1%)
pakfile [variable] 265912/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 175765/4194304 ( 4.2%)
==== Total Win32 BSP file data space used: 3271134 bytes ====
Linux Specific Data:
physicssurface [variable] 311773/6291456 ( 5.0%)
==== Total Linux BSP file data space used: 3407142 bytes ====
Total triangle count: 4087
Writing e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcfallenpath_01.bsp
2 minutes, 53 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcfallenpath_01.bsp" "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772half-life 2hl2mapsfallenpath_01.bsp"



