When Texturing in Align(World) mode, to stop mirroring when going round corners, I usually just change the X Scale to Minus, which flips the texture back to its correct direction.
But I recently discovered that when Smoothing Groups are set on these surfaces, there is a noticable light change where the textures were flipped.
In the Image, top Surface is Face aligned, then smoothed. Bottom is World Aligned & half Minus X Scale. Notice the big step from light to dark.
The Problem is, I like texturing in World align mode, it seems easier to align textures without always having to manually align each face. I only need to align the 1st face of a multiface wall for example, then with the 1st aligned face selected, right click through the other faces to align with the 1st face.
Any tips on this?





