Compiling rad makes computer crash
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Re: Compiling rad makes computer crash
Posted by Carcase on Thu Feb 2nd at 9:48pm 2006


I have checked using several virus programs and stuff, and have no problems on my computer. The problem is, when I compile rad, the computer just turns off. It usually happens when the first rad line gets to 9. Then it sits there for about 30 minutes until it crashes.

I believe the problem lies within my large 3d skybox, and when I turn off lighting it works fine. I made a visgroup for the 3d skybox, and when I turn that off it compiles rad fine as well. What I don't seem to get is why it turns the computer off with rad turned on. I didn't add any lights, in fact, I subtracted a couple point_spotlights after a map transition (i used the same skybox in a previous map and it works just fine).

The skybox has dimensions of about 5180x5000x1064.

Does anyone know what could cause this? Is there anything I should look out for?

Thanks.





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Re: Compiling rad makes computer crash
Posted by Dr Brasso on Thu Feb 2nd at 10:48pm 2006


vis and rad have become pretty ornery animals lately for me too....i found that when i had the same problem, it boiled down to some bad geometry in my architecture....it wouldnt hurt to post your log sir, so's we may try to uncover a culprit... <img src=" SRC="images/smiles/icon_wink.gif">

Doc B...:dodgy:





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Re: Compiling rad makes computer crash
Posted by Carcase on Thu Feb 2nd at 11:43pm 2006



** Executing...
** Command: "c:program filesvalvesteamsteamappsdj_arendeesourcesdkbinvbsp.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsdj_arendeehalf-life 2hl2" "C:Program FilesValveSteamSteamAppsdj_arendeehalf-life 2hl2mapsfindthezero"

Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:program filesvalvesteamsteamappsdj_arendeehalf-life 2hl2materials
Loading C:Program FilesValveSteamSteamAppsdj_arendeehalf-life 2hl2mapsfindthezero.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 90 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program FilesValveSteamSteamAppsdj_arendeehalf-life 2hl2mapsfindthezero.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_space*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_spacert"
Can't load skybox file skybox/sky_space to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (520222 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (520222 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 732 texinfos to 513
Reduced 121 texdatas to 104 (6984 bytes to 5599)
Writing C:Program FilesValveSteamSteamAppsdj_arendeehalf-life 2hl2mapsfindthezero.bsp
13 seconds elapsed
Memory leak: mempool blocks left in memory: 8

** Executing...
** Command: "c:program filesvalvesteamsteamappsdj_arendeesourcesdkbinvvis.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsdj_arendeehalf-life 2hl2" -fast "C:Program FilesValveSteamSteamAppsdj_arendeehalf-life 2hl2mapsfindthezero"

Valve Software - vvis.exe (Jan 2 2006)
fastvis = true
1 threads
reading c:program filesvalvesteamsteamappsdj_arendeehalf-life 2hl2mapsfindthezero.bsp
reading c:program filesvalvesteamsteamappsdj_arendeehalf-life 2hl2mapsfindthezero.prt
236 portalclusters
556 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: Cluster portals saw into cluster
Optimized: 197 visible clusters (0.00%)
Total clusters visible: 9776
Average clusters visible: 41
Building PAS...
Average clusters audible: 77
visdatasize:11267 compressed from 15104
writing c:program filesvalvesteamsteamappsdj_arendeehalf-life 2hl2mapsfindthezero.bsp
0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValveSteamSteamAppsdj_arendeehalf-life 2hl2mapsfindthezero.bsp" "c:program filesvalvesteamsteamappsdj_arendeehalf-life 2hl2mapsfindthezero.bsp"

-------------------------------------------------

I guess it could be that portal cluster saw into cluster? But that never used to be a problem, and my prequal map has 2 of those. I'm still working on that map too but rad compiles just fine.




What makes life so great is that its there.



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Re: Compiling rad makes computer crash
Posted by Dark_Kilauea on Fri Feb 3rd at 4:39am 2006


Check your processor temp sensor.

Perhapes your overheating and causing an immedient shutdown?



Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/



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Re: Compiling rad makes computer crash
Posted by Orpheus on Fri Feb 3rd at 7:58pm 2006


? quote:
WARNING: Cluster portals saw into cluster

Usually, this only happens with bad geometry/clipping errors/ bad vertex manip.

I am betting, you clipped something off and its not able to advance past this.





The best things in life, aren't things.



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Re: Compiling rad makes computer crash
Posted by Carcase on Sun Feb 5th at 6:59pm 2006


hmm, Well, my video card has been overheating a lot lately, even though I have a 2nd fan installed. Compiling full rad does tend to suck all ram out of my computer. As for the portal cluster, I have no clue which object could be doing that. Everything that is any shape but a block and doesn't need to block vis has been turned into a detail brush. So I guess I'll deleted the 70 percent of the skybox the player can't see without cheating. I'll look for the portal cluster problem.


What makes life so great is that its there.



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Re: Compiling rad makes computer crash
Posted by omegaslayer on Sun Feb 5th at 8:55pm 2006


? quote:
fastvis = true
1 threads
reading c:program filesvalvesteamsteamappsdj_arendeehalf-life 2hl2mapsfindthezero.bsp
reading c:program filesvalvesteamsteamappsdj_arendeehalf-life 2hl2mapsfindthezero.prt
236 portalclusters
556 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: Cluster portals saw into cluster

Try running it on full vis instead. Doing that wont be a problem as Baseportals only takes a milisecond. Running it on full vis might also get rid of the Cluster warrning. As well as any potential lighting problems.






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Re: Compiling rad makes computer crash
Posted by Carcase on Sun Feb 5th at 9:08pm 2006


Hmm, full. What you see there is a quick log because running rad made the computer turn off. Perhaps I didn't run vis on full. I actually don't remember anymore. But I'll give it a shot.

I'm scared




What makes life so great is that its there.



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Re: Compiling rad makes computer crash
Posted by Carcase on Mon Feb 6th at 2:54pm 2006


Ok well the problem is fixed now. It was something in the skybox. What? I still don't know and I never will. I still have the "cluster portal saw into cluster" problem, but it doesn't seem to affect my map at all, and my framerate is flawless.

Some things with the skybox were, it included lots and lots of env_spotlights that were in fixed positions sticking out of certain holes in these glowing buildings (Sci fi). And it had LOTS of prop_detail brushes within. I pretty much made an entire city in this skybox. Anyway I removed everything you can't see, which reduced its size down to about 1/5 the size. And it works. Maybe rad was just pissed off at me for having such a large skybox.




What makes life so great is that its there.




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