** Executing...
** Command: "c:program filesvalvesteamsteamappsdj_arendeesourcesdkbinvbsp.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsdj_arendeehalf-life 2hl2" "C:Program FilesValveSteamSteamAppsdj_arendeehalf-life 2hl2mapsfindthezero"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:program filesvalvesteamsteamappsdj_arendeehalf-life 2hl2materials
Loading C:Program FilesValveSteamSteamAppsdj_arendeehalf-life 2hl2mapsfindthezero.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 90 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program FilesValveSteamSteamAppsdj_arendeehalf-life 2hl2mapsfindthezero.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_space*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_spacert"
Can't load skybox file skybox/sky_space to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (520222 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (520222 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 732 texinfos to 513
Reduced 121 texdatas to 104 (6984 bytes to 5599)
Writing C:Program FilesValveSteamSteamAppsdj_arendeehalf-life 2hl2mapsfindthezero.bsp
13 seconds elapsed
Memory leak: mempool blocks left in memory: 8
** Executing...
** Command: "c:program filesvalvesteamsteamappsdj_arendeesourcesdkbinvvis.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsdj_arendeehalf-life 2hl2" -fast "C:Program FilesValveSteamSteamAppsdj_arendeehalf-life 2hl2mapsfindthezero"
Valve Software - vvis.exe (Jan 2 2006)
fastvis = true
1 threads
reading c:program filesvalvesteamsteamappsdj_arendeehalf-life 2hl2mapsfindthezero.bsp
reading c:program filesvalvesteamsteamappsdj_arendeehalf-life 2hl2mapsfindthezero.prt
236 portalclusters
556 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: Cluster portals saw into cluster
Optimized: 197 visible clusters (0.00%)
Total clusters visible: 9776
Average clusters visible: 41
Building PAS...
Average clusters audible: 77
visdatasize:11267 compressed from 15104
writing c:program filesvalvesteamsteamappsdj_arendeehalf-life 2hl2mapsfindthezero.bsp
0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValveSteamSteamAppsdj_arendeehalf-life 2hl2mapsfindthezero.bsp" "c:program filesvalvesteamsteamappsdj_arendeehalf-life 2hl2mapsfindthezero.bsp"
-------------------------------------------------
I guess it could be that portal cluster saw into cluster? But that never used to be a problem, and my prequal map has 2 of those. I'm still working on that map too but rad compiles just fine.