Viewport reference picture
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Re: Viewport reference picture
Posted by OtZman on Fri Feb 3rd at 10:57pm 2006


Is there ANY way to make a reference picture appear in any of the 2D viewports in hammer? For example, if I make a map based on a blueprint, is there any way to put it in the background of the Top (x/y) viewport so that I clearly can see how well I'm following it?

I'm following this blueprint:


And this is what I've created:


Is there any way to put the blueprint picture as a reference in the hammer viewport? Something like this:



When 3D modelling a reference picture is often used like this. It would be easier to follow the blueprint if this could be done in hammer.

Thanks in advance.






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Re: Viewport reference picture
Posted by Orpheus on Fri Feb 3rd at 11:10pm 2006


God, if someone could make an overlay, like they used to use in the school science classes, someone would solve many a woe.



The best things in life, aren't things.



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Re: Viewport reference picture
Posted by ReNo on Sat Feb 4th at 12:07am 2006


Unfortunately no, hammer doesn't have this ability. It's something you might expect to see in this sort of program, but no luck. To be honest, I don't know if it would be all that useful anyway, given that the source engine doesn't really work with real world scale units, and - if working in smart unit intervals (ie. multiples of 16, or 4, or whatever is suitable for the object in question) - you'd probably quickly get quite far from the reference blueprint anyway. Modelling packages are suited to modelling directly from good reference pics as it's less important (generally) to stick rigidly to units and grids, but I'm not convinced mapping would work quite so readily.

Your best bet is probably to rough out the layout in hammer using the blueprint as a rough guide, but be more careful to use reasonable scale to things than being fully accurate to the source.

If you are really set on working from the source blueprints, one potential route could be to make a pretty giant texture out of the blueprint, get it into hammer, and put it onto a base "plane" (a big brush covering the area the blueprint covers). Scale it up so it is the right sort of size (being sure to maintain a 1:1 relationship in the X/Y axis) and you could then build your walls and stuff and check things are in roughly the right place by looking in the 3D window.






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Re: Viewport reference picture
Posted by OtZman on Sat Feb 4th at 12:25am 2006


Thanks for your answer.

I didn't think about that 3D view trick with the giant texture on a brush.






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Re: Viewport reference picture
Posted by fishy on Sat Feb 4th at 1:26am 2006


1 pixel in photoshop/paintbrush etc = 1 unit in hammer(scaled to 1) = 1 inch.




i eat paint



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Re: Viewport reference picture
Posted by Orpheus on Sat Feb 4th at 2:05am 2006


I can just imagine it. Someone makes it possible to import overlays for Hammer. They would replace the box. Even stupid people could whip out a map in a few hours. <img src=" SRC="images/smiles/heee.gif">

No more would we be able to judge brain cells by the amount of total solids contained within a map. <img src=" SRC="images/smiles/icon_lol.gif">





The best things in life, aren't things.



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Re: Viewport reference picture
Posted by OtZman on Sun Feb 5th at 11:24am 2006


I posted this question over at interlopers as well ( http://interlopers.net/forum/viewtopic.php?t=8350 ) and got another interesting suggestion:

? quoting zombie@computer
theres another way to hack your way in this thing

simply create a huge model (the size of your blueprint) with the blueprint as texture on top. Textures of models are visible in teh 2d windows


Thought I'd post it here in case it might help someone else sometimes.







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