Re: Viewport reference picture
Posted by Orpheus on Fri Feb 3rd at 11:10pm 2006
God, if someone could make an overlay, like they used to use in the school science classes, someone would solve many a woe.

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Re: Viewport reference picture
Posted by ReNo on Sat Feb 4th at 12:07am 2006
Unfortunately no, hammer doesn't have this ability. It's something you might expect to see in this sort of program, but no luck. To be honest, I don't know if it would be all that useful anyway, given that the source engine doesn't really work with real world scale units, and - if working in smart unit intervals (ie. multiples of 16, or 4, or whatever is suitable for the object in question) - you'd probably quickly get quite far from the reference blueprint anyway. Modelling packages are suited to modelling directly from good reference pics as it's less important (generally) to stick rigidly to units and grids, but I'm not convinced mapping would work quite so readily.
Your best bet is probably to rough out the layout in hammer using the blueprint as a rough guide, but be more careful to use reasonable scale to things than being fully accurate to the source.
If you are really set on working from the source blueprints, one potential route could be to make a pretty giant texture out of the blueprint, get it into hammer, and put it onto a base "plane" (a big brush covering the area the blueprint covers). Scale it up so it is the right sort of size (being sure to maintain a 1:1 relationship in the X/Y axis) and you could then build your walls and stuff and check things are in roughly the right place by looking in the 3D window.

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Re: Viewport reference picture
Posted by Orpheus on Sat Feb 4th at 2:05am 2006
I can just imagine it. Someone makes it possible to import overlays for Hammer. They would replace the box. Even stupid people could whip out a map in a few hours.
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No more would we be able to judge brain cells by the amount of total solids contained within a map.
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Orpheus
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