Hey guys,
Just woundering if anyone's been able to get this model:
props_junkyard/interior_fence001g.mdl (the fence door)
to work? I trie dusing prop_door_rotating but it will only rotate down the center even with the hinge axis changed. Any tips?
1
Re: Anyone got a fence door to work?
Posted by GreenDragon on Wed Feb 22nd at 1:50am 2006

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Posted by GreenDragon on Wed Feb 22nd at 1:50am 2006
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Re: Anyone got a fence door to work?
Posted by omegaslayer on Wed Feb 22nd at 2:06am 2006

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Posted by omegaslayer on Wed Feb 22nd at 2:06am 2006
Try using it as another prop_(ent), you can try prop_dynamic_overide, or just a prop_dynamic
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Re: Anyone got a fence door to work?
Posted by DrGlass on Wed Feb 22nd at 5:39am 2006

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Posted by DrGlass on Wed Feb 22nd at 5:39am 2006
make a func_rot_door and have a prop_dynamic or _override tied to the door.
Or if the model has its own open animation all you need to do is set up a trigger that ontrigger>>>setanimation>>>open (or what ever animation name you want to play)
Or if the model has its own open animation all you need to do is set up a trigger that ontrigger>>>setanimation>>>open (or what ever animation name you want to play)
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Re: Anyone got a fence door to work?
Posted by wil5on on Wed Feb 22nd at 9:09am 2006

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Posted by wil5on on Wed Feb 22nd at 9:09am 2006
Turn helpers on, and move the origin circle to where the hinge should be, the same as youd do for a rotating brush entity.
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Re: Anyone got a fence door to work?
Posted by GreenDragon on Thu Feb 23rd at 6:44am 2006

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Posted by GreenDragon on Thu Feb 23rd at 6:44am 2006
DrGlass's answear sounds like it might work better. I have now learned that only thecity17/door_left model (and wherever the door_right) models will work properly with the origin. AsI did set the origins with the blue dot but it ignored that.
I will have the model set tobe aparent of an invisble func_door_rotating and get back to you.
I will have the model set tobe aparent of an invisble func_door_rotating and get back to you.
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