I have water in the skybox that acts as a continuation of water in the world. Underneath the water in the world, I have sand as a displacement. However, when the sand reaches the skybox, it immediately cuts off (which looks incredibly stupid. If you can under water however, you can see the sand continue on.
I'm guessing that water isn't rendered the same way in a 3D skybox as it is in the normal world. Is there anyway to change this?
In case this is relevent, the compile has been run on fast for both VIS and RAD. I also haven't built the cubemaps for it, but I doubt that'd affect the skybox anyway.
http://www.rabid-monkey.com/~ant/images/de_venice/de_venice0032.jpg
Thanks for any help!
1
Re: The 3D Skybox and Water
Posted by Anthony on Thu Feb 23rd at 11:58pm 2006
Posted by Anthony on Thu Feb 23rd at 11:58pm 2006
Anthony
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Location: Australia
Occupation: Student/Level Designer
member
37 posts
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Registered: Nov 13th 2004
Location: Australia

Occupation: Student/Level Designer
Signature? Screw that.
Re: The 3D Skybox and Water
Posted by Addicted to Morphine on Fri Feb 24th at 1:41am 2006
Posted by Addicted to Morphine on Fri Feb 24th at 1:41am 2006
Do you have your heart set on that water? You could change it to
a murkier water to make it harder to see through, or you could just go
for one of the reflective ones.
Re: The 3D Skybox and Water
Posted by Anthony on Fri Feb 24th at 2:19am 2006
Posted by Anthony on Fri Feb 24th at 2:19am 2006
Well, I've nabbed the one from dod_anzio just for this map, because it looks hawt.
http://www.rabid-monkey.com/~ant/?page_id=50 - See for yourself.
http://www.rabid-monkey.com/~ant/?page_id=50 - See for yourself.
Anthony
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37 posts
4 snarkmarks
Registered: Nov 13th 2004
Location: Australia
Occupation: Student/Level Designer
member
37 posts
4 snarkmarks
Registered: Nov 13th 2004
Location: Australia

Occupation: Student/Level Designer
Signature? Screw that.
Re: The 3D Skybox and Water
Posted by Dark_Kilauea on Fri Feb 24th at 4:07am 2006

Dark_Kilauea
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Location: USA
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Posted by Dark_Kilauea on Fri Feb 24th at 4:07am 2006
Hey Ant.
I've tried to do this with ctf_wizard. Unfortunatly, I could never get both waters to match up, and the 3d skybox water did strange things.
I ended up making one large water brush, and cutting a simplified coastline out of it. Dirty, but it did the trick.
Hope it goes well.
I've tried to do this with ctf_wizard. Unfortunatly, I could never get both waters to match up, and the 3d skybox water did strange things.
I ended up making one large water brush, and cutting a simplified coastline out of it. Dirty, but it did the trick.
Hope it goes well.
Dark_Kilauea
member
629 posts
93 snarkmarks
Registered: Apr 15th 2005
Location: USA

Occupation: Fast Food
Re: The 3D Skybox and Water
Posted by Anthony on Sat Feb 25th at 6:56am 2006
Posted by Anthony on Sat Feb 25th at 6:56am 2006
Damnit. A big water brush is gonna make the compile explode.
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Anthony
member
37 posts
4 snarkmarks
Registered: Nov 13th 2004
Location: Australia
Occupation: Student/Level Designer
member
37 posts
4 snarkmarks
Registered: Nov 13th 2004
Location: Australia

Occupation: Student/Level Designer
Signature? Screw that.
1
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