hi i digged up the sources for my ballgame yesterday........ the digit score board works...... but if a cerrtain goal trigger is activated it does not aply my GAME_SCORE.......... the game score does work if triggerd by a team filter .......
does any one know how to solve this?<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
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Re: Game_score
Posted by Gwil on Sun Feb 26th at 2:55pm 2006

Gwil
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Posted by Gwil on Sun Feb 26th at 2:55pm 2006
Well tell us how you solved it then?
Gwil
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Location: Derbyshire, UK

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Re: Game_score
Posted by poisonic on Sun Feb 26th at 5:53pm 2006
Posted by poisonic on Sun Feb 26th at 5:53pm 2006
The thing i forgot while testing where the consolecomands:
MP_TEAMPLAY 1
MP_TEAMLIST 1
" SRC="images/smiles/icon_smile.gif">
with out them you cant see anything changing......... in the scores
it will work when this console comands are enabled and the map is reloaded....
MP_TEAMPLAY 1
MP_TEAMLIST 1
with out them you cant see anything changing......... in the scores
it will work when this console comands are enabled and the map is reloaded....
Re: Game_score
Posted by poisonic on Sat Mar 4th at 4:59pm 2006
some PROOF
that it actualy works
the thing i used to change to a working goal was the folowing...... i placed team specific filters near the goals...... that are turned off exept when a ball goes in the goal they work
im using a math counter to count clients in the team specific trigger when it counts 1 player the teamtrigger gets dissabled again
the goal triggers turn of if a ball passes.... and get turned on again if the ball respawns
Message submitted 10 minutes after original post:
the ball also reacts on wich team is the closest so
if a comine come's near the ball it gets blue.
if a rebel come's near the ball it gets red.
if the ball is untouched it is white (neutral)

Posted by poisonic on Sat Mar 4th at 4:59pm 2006
some PROOF
the thing i used to change to a working goal was the folowing...... i placed team specific filters near the goals...... that are turned off exept when a ball goes in the goal they work
the goal triggers turn of if a ball passes.... and get turned on again if the ball respawns
Message submitted 10 minutes after original post:
the ball also reacts on wich team is the closest so
if a comine come's near the ball it gets blue.
if a rebel come's near the ball it gets red.
if the ball is untouched it is white (neutral)

Re: Game_score
Posted by HazardGameR^ on Sat Mar 4th at 6:26pm 2006
Posted by HazardGameR^ on Sat Mar 4th at 6:26pm 2006
Sounds/looks awesome...
How did you texture the ball? (model?)
Did you use varying textures for the points, or did you put glow/light entities changed by advanced triggers on the score-table?
HazardGameR^
member
75 posts
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Registered: Nov 30th 2005
Location: Denmark
Occupation: Student
member
75 posts
18 snarkmarks
Registered: Nov 30th 2005
Location: Denmark

Occupation: Student
Re: Game_score
Posted by poisonic on Sat Mar 4th at 6:37pm 2006
Posted by poisonic on Sat Mar 4th at 6:37pm 2006
Q : How did you texture the ball? (model?)
A: Yes its a model with a switchable texture and a cubemap shine
" SRC="images/smiles/icon_smile.gif">
Q: Did you use varying textures for the points, or did you put glow/light entities changed by advanced triggers on the score-table?
A: the scoreboard consists out of switchable texture's and can display 0 to 99
A: Yes its a model with a switchable texture and a cubemap shine
Q: Did you use varying textures for the points, or did you put glow/light entities changed by advanced triggers on the score-table?
A: the scoreboard consists out of switchable texture's and can display 0 to 99
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