zones in hl2mp
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Re: zones in hl2mp
Posted by a19clarke on Thu Mar 2nd at 11:20pm 2006


i wonder if anyone can help me, id like to create capture zones like in DOD:S, but in hl2mp. ive tryed alot of forums without much luck. id be greatful if some1 could shed some light.

thanx




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Re: zones in hl2mp
Posted by Stadric on Fri Mar 3rd at 12:22am 2006


Just make it for HL2:CTF
http://www.hl2ctf.com/downloads.php



Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying



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Re: zones in hl2mp
Posted by a19clarke on Fri Mar 3rd at 12:30am 2006


the map is actually for a mod which uses hl2mp. i havent had much experience in this field, most of my previous maps were using cs and the objectives in that were pretty simple.




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Re: zones in hl2mp
Posted by omegaslayer on Fri Mar 3rd at 3:31am 2006


There isnt much you can do outside of coding. You can think of a clever way to use triggers/math_counters/logic_compares, but other than that, no, there is no such thing as a capture point in half life DM (or any mod based off of it).






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Re: zones in hl2mp
Posted by wil5on on Fri Mar 3rd at 5:09am 2006


I'm pretty sure it would be possible with some complicated triggers, but I think it would be more effort than its worth.


"If you talk at all during this lesson, you have detention. Do you understand?"
- My yr11 Economics teacher



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Re: zones in hl2mp
Posted by a19clarke on Fri Mar 3rd at 2:30pm 2006


ok thanx guys, i thought it could have something to do with coding. if any1 feels like putting up an example of how it can be made with triggers, would be helpful.

thanx




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Re: zones in hl2mp
Posted by poisonic on Fri Mar 3rd at 6:01pm 2006


you could use trigger_multiple in comination with a certain team_filter_activator
then you get team specific triggers...... with a math_counter you can count how much zones are taken...... by example if the red team has all the capture zones the math_counter will fire an game_end for example.....

Message submitted 7 minutes after original post:
remember to enable the team specific fiters in your map you need to have teamplay en abled on your server

EDIT BY RENO: Changed this to a suggested answer, as it sounds like it could be one!





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