i wonder if anyone can help me, id like to create capture zones like in DOD:S, but in hl2mp. ive tryed alot of forums without much luck. id be greatful if some1 could shed some light.
thanx
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Re: zones in hl2mp
Posted by Stadric on Fri Mar 3rd at 12:22am 2006
Posted by Stadric on Fri Mar 3rd at 12:22am 2006
Also change the texture of the dock. Docks are rarely tile. -Facepunch
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Re: zones in hl2mp
Posted by a19clarke on Fri Mar 3rd at 12:30am 2006
Posted by a19clarke on Fri Mar 3rd at 12:30am 2006
the map is actually for a mod which uses hl2mp. i havent had much experience in this field, most of my previous maps were using cs and the objectives in that were pretty simple.
Re: zones in hl2mp
Posted by omegaslayer on Fri Mar 3rd at 3:31am 2006

omegaslayer
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Posted by omegaslayer on Fri Mar 3rd at 3:31am 2006
There isnt much you can do outside of coding. You can think of a clever
way to use triggers/math_counters/logic_compares, but other than that,
no, there is no such thing as a capture point in half life DM (or any
mod based off of it).
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Re: zones in hl2mp
Posted by wil5on on Fri Mar 3rd at 5:09am 2006

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Posted by wil5on on Fri Mar 3rd at 5:09am 2006
I'm pretty sure it would be possible with some complicated triggers, but I think it would be more effort than its worth.
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Re: zones in hl2mp
Posted by a19clarke on Fri Mar 3rd at 2:30pm 2006
Posted by a19clarke on Fri Mar 3rd at 2:30pm 2006
ok thanx guys, i thought it could have something to do with coding. if any1 feels like putting up an example of how it can be made with triggers, would be helpful.
thanx
thanx
Re: zones in hl2mp
Posted by poisonic on Fri Mar 3rd at 6:01pm 2006
Posted by poisonic on Fri Mar 3rd at 6:01pm 2006
you could use trigger_multiple in comination with a certain team_filter_activator
then you get team specific triggers...... with a math_counter you can count how much zones are taken...... by example if the red team has all the capture zones the math_counter will fire an game_end for example.....
Message submitted 7 minutes after original post:
remember to enable the team specific fiters in your map you need to have teamplay en abled on your server
EDIT BY RENO: Changed this to a suggested answer, as it sounds like it could be one!
then you get team specific triggers...... with a math_counter you can count how much zones are taken...... by example if the red team has all the capture zones the math_counter will fire an game_end for example.....
Message submitted 7 minutes after original post:
remember to enable the team specific fiters in your map you need to have teamplay en abled on your server
EDIT BY RENO: Changed this to a suggested answer, as it sounds like it could be one!
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