Okay,first of all, I have a trigger_teleport correctly pointing at my info_teleport_destination. That part works fine by itself.
Now, what I am needing it to do is to have the info_teleport_destination moving back and forth with the moving platform it is above. I thought that giving the info_teleport_destination a parent value with the platform's name would solve it, but the problem is, now the game just crashes whenever I teleport...
Can HL2 just not handle moving teleport destinations?
1
Re: Moving Teleporters
Posted by Biological Component on Tue Mar 7th at 9:43pm 2006
Posted by Biological Component on Tue Mar 7th at 9:43pm 2006
Re: Moving Teleporters
Posted by Biological Component on Wed Mar 8th at 4:12pm 2006
Posted by Biological Component on Wed Mar 8th at 4:12pm 2006
Okay, after deleting some other entities in the map and re-compiling, the moving teleporter works just fine.
But what I have learned here is: Do not make env_beams with ridiculously large beam width...especially in the presence of moving teleporter destinations...
But what I have learned here is: Do not make env_beams with ridiculously large beam width...especially in the presence of moving teleporter destinations...
Re: Moving Teleporters
Posted by Andrei on Wed Mar 8th at 5:09pm 2006
Do not make env_beams with ridiculously large beam width
AFAIK the maximum supported width is 255. Anything bigger will make the game crash.
Posted by Andrei on Wed Mar 8th at 5:09pm 2006
? quote:
Do not make env_beams with ridiculously large beam width
AFAIK the maximum supported width is 255. Anything bigger will make the game crash.
1
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