I have a great deal of entities in me map, unfortunately when i run my map these enttites trigger but some graphical effects are not visible, most noticeabley explosions and dust clouds. I don't have any leaks in the map this i am sure of and also am sure the entites are triggering, for example the eplxosion has a sound but doesn't physically appear. Has anyone got any idea why this map be happening? Some of the entites are half buried in func_breakable or func_physbox, (the explosion entities are inside a hollow pipe that is a func_physbox) i can't figure out what the problem is and it's really ruiningthe ambience of my map. Here is a screenshot of the opening sequence of the map, it may have been seen before but some updates have been made. Cheers guys.




