Every round props are being dropping (spawning) over the foors. It making lower FPS, so the question is:
How to get positions of staying on the solid/prop's hitbox, to spawns exacly on the floor without falling from over the floor every round? Is there maybe other way to fix it?
Thanks.
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Re: How to get props position exacly on the solid?
Posted by (-[PREDATOR]-) on Tue Mar 14th at 4:22pm 2006

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Posted by (-[PREDATOR]-) on Tue Mar 14th at 4:22pm 2006
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Re: How to get props position exacly on the solid?
Posted by fishy on Tue Mar 14th at 5:08pm 2006
Posted by fishy on Tue Mar 14th at 5:08pm 2006
in the props flags, select 'starts asleep'. this makes it stay in position, until someones hits/moves it.
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Re: How to get props position exacly on the solid?
Posted by (-[PREDATOR]-) on Tue Mar 14th at 7:00pm 2006

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Posted by (-[PREDATOR]-) on Tue Mar 14th at 7:00pm 2006
isn't that what I mean. Every round prop objects are falling down to the ground what increase latency at first second/s of the round. How to make they will be on the ground at the start (touching their hitboxes ground). I don't want to make effect of flying objects (there will be a space between ground and object, and when you touch them, they will magicaly fall on the ground - hah ). It won't be much realistic.
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Re: How to get props position exacly on the solid?
Posted by ReNo on Tue Mar 14th at 8:03pm 2006

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Posted by ReNo on Tue Mar 14th at 8:03pm 2006
Just move them in the editor so that they aren't floating around in space then? If you place them so that they are initially on the floor, then when the map spawns, they will be on the floor.
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Re: How to get props position exacly on the solid?
Posted by fishy on Tue Mar 14th at 10:57pm 2006
Posted by fishy on Tue Mar 14th at 10:57pm 2006
even when you make the props spawn on the ground, you should use the 'starts asleep' flag. then the engine does not need to think about them, until someone hits them.
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Re: How to get props position exacly on the solid?
Posted by (-[PREDATOR]-) on Thu Mar 16th at 4:41pm 2006

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Posted by (-[PREDATOR]-) on Thu Mar 16th at 4:41pm 2006
OK fishy, I think it's a better idea than engine re-spawning it every round. I set this and it working fine. But no everywhere. I couldn't use "start asleep" on the shover which is on the bended surface leaned against corner of two walls. It's too complicated to set good an object (its hit-box) to the wall and ground. So there is still object falling every round from over the ground, but it doesn't making computer's work slow at the start of round.
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