Creating an antlion attack?
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Re: Creating an antlion attack?
Posted by bioweapon on Fri Mar 17th at 4:26am 2006


Okay. Here's my problem. I'm making a Starship Troopers based singleplayer map and I've got my little outpost and on the other side I have npc_antlion templates and npc_antlion_template_makers. They spawn the antlions perfectly, but the antlions are just plain dumb and will not attack until I am within several meters. This is a huge issue because they're supposed to run across the map towards the outpost. Instead they stand there and wait for me to get REALLY close to them. Is there any way I can make them always going after the player or even better, trying to get to the center of the outpost? I've tried a few things, like aiscripted_sequence, and none of them seem to work. Could I be using them wrong or is it because I'm using the template maker. Thanks in advance for any help




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Re: Creating an antlion attack?
Posted by poisonic on Fri Mar 17th at 2:09pm 2006


http://www.snarkpit.net/forums.php?forum=6&topic=6553&4
here i say how you can have fun in a hl2dm map the same is possible in a sp map

did you place info nodes? for the antlions to navigate?





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Re: Creating an antlion attack?
Posted by bioweapon on Fri Mar 17th at 9:09pm 2006


Thanks, but for some reason they absolutely will not follow the nodes, no matter how close I put them. So I had to reject the answer. They just stand there looking at me till I get within range, then they do attack.




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Re: Creating an antlion attack?
Posted by poisonic on Tue Mar 21st at 9:51pm 2006


Did you apley a AI_relationship to the antlionguard?






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