Hey guys,
I'm making fully phys doors for my Mod and have made it so far using tuts. I have a func_door_rotating which works, has glass that is parented to the door. I have a small non-rendered func_breakable, a phys_converter and a phys_explosion. These work together to allow the player to break the breakable "hinge", upon which the door is converted to a prop_physics and the physics explosion blows the door into the room.
My question is this: Is there a way to give the newly created prop_physics (the door) a health meter. So that if the explosion is mild, it gets blown off its hinges, but if the explosion is strong, it will in fact tear the door apart!?


