it isnt anymore and i deleted the original but i have the .prts and the .vtfs or whatever, anyway ...</span><br style="color: white;"><br style="color: white;"><span style="color: white;">materialPath: c:program filessteamsteamappsSourceModsTCOTHmaterials</span><br style="color: white;"><span style="color: white;">Loading C:MyModmapsrcsubway2.vmf</span><br style="color: white;"><span style="color: white;">fixing up env_cubemap materials on brush sides...</span><br style="color: white;"><span style="color: white;">0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)</span><br style="color: white;"><span style="color: white;">Building Faces...done (0)</span><br style="color: white;"><span style="color: white;">Chop Details...done (0)</span><br style="color: white;"><span style="color: white;">Find Visible Detail Sides...</span><br style="color: white;"><span style="color: white;">Merged 60 detail faces...done (0)</span><br style="color: white;"><span style="color: white;">Merging details...done (0)</span><br style="color: white;"><span style="color: white;">FixTjuncs...</span><br style="color: white;"><span style="color: white;">PruneNodes...</span><br style="color: white;"><span style="color: white;">WriteBSP...</span><br style="color: white;"><span style="color: white;">done (0)</span><br style="color: white;"><span style="color: white;">writing C:MyModmapsrcsubway2.prt...done (0)</span><br style="color: white;"><span style="color: white;">Creating default cubemaps for env_cubemap using skybox materials:</span><br style="color: white;"><span style="color: white;">skybox/sky_day01_01*.vmt</span><br style="color: white;"><span style="color: white;">Run buildcubemaps in the engine to get the correct cube maps.</span><br style="color: white;"><br style="color: white;"><span style="color: white;">No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"</span><br style="color: white;"><span style="color: white;">Can't load skybox file skybox/sky_day01_01 to build the default cubemap!</span><br style="color: white;"><span style="color: white;">Finding displacement neighbors...</span><br style="color: white;"><span style="color: white;">Finding lightmap sample positions...</span><br style="color: white;"><span style="color: white;">Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10</span><br style="color: white;"><span style="color: white;">Face List Count >= OVERLAY_BSP_FACE_COUNT</span><br style="color: white;"><br style="color: white;"><br style="color: white;"><span style="color: white;">1 threads</span><br style="color: white;"><span style="color: white;">reading c:mymodmapsrcsubway2.bsp</span><br style="color: white;"><span style="color: white;">Error opening c:mymodmapsrcsubway2.bsp</span><br style="color: white;"><br style="color: white;"><br style="color: white;"><span style="color: white;">[Reading texlights from 'lights.rad']</span><br style="color: white;"><span style="color: white;">[45 texlights parsed from 'lights.rad']</span><br style="color: white;"><br style="color: white;"><span style="color: white;">Loading c:mymodmapsrcsubway2.bsp</span><br style="color: white;"><span style="color: white;">Error opening c:mymodmapsrcsubway2.bsp</span><br style="color: white;"><br style="color: white;"><br style="color: white;"><span style="color: white;">materialPath: c:program filessteamsteamappsSourceModsTCOTHmaterials</span><br style="color: white;"><span style="color: white;">Loading C:MyModmapsrcsubway2.vmf</span><br style="color: white;"><span style="color: white;">fixing up env_cubemap materials on brush sides...</span><br style="color: white;"><span style="color: white;">0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)</span><br style="color: white;"><span style="color: white;">Building Faces...done (0)</span><br style="color: white;"><span style="color: white;">Chop Details...done (0)</span><br style="color: white;"><span style="color: white;">Find Visible Detail Sides...</span><br style="color: white;"><span style="color: white;">Merged 60 detail faces...done (0)</span><br style="color: white;"><span style="color: white;">Merging details...done (0)</span><br style="color: white;"><span style="color: white;">FixTjuncs...</span><br style="color: white;"><span style="color: white;">PruneNodes...</span><br style="color: white;"><span style="color: white;">WriteBSP...</span><br style="color: white;"><span style="color: white;">done (0)</span><br style="color: white;"><span style="color: white;">writing C:MyModmapsrcsubway2.prt...done (0)</span><br style="color: white;"><span style="color: white;">Creating default cubemaps for env_cubemap using skybox materials:</span><br style="color: white;"><span style="color: white;">skybox/sky_day01_01*.vmt</span><br style="color: white;"><span style="color: white;">Run buildcubemaps in the engine to get the correct cube maps.</span><br style="color: white;"><br style="color: white;"><span style="color: white;">No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"</span><br style="color: white;"><span style="color: white;">Can't load skybox file skybox/sky_day01_01 to build the default cubemap!</span><br style="color: white;"><span style="color: white;">Finding displacement neighbors...</span><br style="color: white;"><span style="color: white;">Finding lightmap sample positions...</span><br style="color: white;"><span style="color: white;">Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10</span><br style="color: white;"><span style="color: white;">Face List Count >= OVERLAY_BSP_FACE_COUNT</span><br style="color: white;"><br style="color: white;"><br style="color: white;"><span style="color: white;">1 threads</span><br style="color: white;"><span style="color: white;">reading c:mymodmapsrcsubway2.bsp</span><br style="color: white;"><span style="color: white;">Error opening c:mymodmapsrcsubway2.bsp</span><br style="color: white;"><br style="color: white;"><br style="color: white;"><span style="color: white;">[Reading texlights from 'lights.rad']</span><br style="color: white;"><span style="color: white;">[45 texlights parsed from 'lights.rad']</span><br style="color: white;"><br style="color: white;"><span style="color: white;">Loading c:mymodmapsrcsubway2.bsp</span><br style="color: white;"><span style="color: white;">Error opening c:mymodmapsrcsubway2.bsp</span><br style="color: white;"><br style="color: white;"><br style="color: white;"><span style="color: white;">materialPath: c:program filessteamsteamappsSourceModsTCOTHmaterials</span><br style="color: white;"><span style="color: white;">Loading C:MyModmapsrcsubway2.vmf</span><br style="color: white;"><span style="color: white;">fixing up env_cubemap materials on brush sides...</span><br style="color: white;"><span style="color: white;">0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)</span><br style="color: white;"><span style="color: white;">Building Faces...done (0)</span><br style="color: white;"><span style="color: white;">Chop Details...done (0)</span><br style="color: white;"><span style="color: white;">Find Visible Detail Sides...</span><br style="color: white;"><span style="color: white;">Merged 60 detail faces...done (0)</span><br style="color: white;"><span style="color: white;">Merging details...done (0)</span><br style="color: white;"><span style="color: white;">FixTjuncs...</span><br style="color: white;"><span style="color: white;">PruneNodes...</span><br style="color: white;"><span style="color: white;">WriteBSP...</span><br style="color: white;"><span style="color: white;">done (0)</span><br style="color: white;"><span style="color: white;">writing C:MyModmapsrcsubway2.prt...done (0)</span><br style="color: white;"><span style="color: white;">Creating default cubemaps for env_cubemap using skybox materials:</span><br style="color: white;"><span style="color: white;">skybox/sky_day01_01*.vmt</span><br style="color: white;"><span style="color: white;">Run buildcubemaps in the engine to get the correct cube maps.</span><br style="color: white;"><br style="color: white;"><span style="color: white;">No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"</span><br style="color: white;"><span style="color: white;">Can't load skybox file skybox/sky_day01_01 to build the default cubemap!</span><br style="color: white;"><span style="color: white;">Finding displacement neighbors...</span><br style="color: white;"><span style="color: white;">Finding lightmap sample positions...</span><br style="color: white;"><span style="color: white;">Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10</span><br style="color: white;"><span style="color: white;">Face List Count >= OVERLAY_BSP_FACE_COUNT<body t</span>opmargin=2 leftmargin=2><span style="color: white;">testing</span>here is another logfile ...
** Executing...
** Command: "c:program filessteamsteamappssn0wm3nsourcesdkbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappsSourceModsTCOTH" "c:mymodmapsrcsubway2"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:program filessteamsteamappsSourceModsTCOTHmaterials
Loading c:mymodmapsrcsubway2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 60 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:mymodmapsrcsubway2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Face List Count >= OVERLAY_BSP_FACE_COUNT
** Executing...
** Command: "c:program filessteamsteamappssn0wm3nsourcesdkbinvvis.exe"
** Parameters: -game "c:program filessteamsteamappsSourceModsTCOTH" "c:mymodmapsrcsubway2"
Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading c:mymodmapsrcsubway2.bsp
Error opening c:mymodmapsrcsubway2.bsp
** Executing...
** Command: "c:program filessteamsteamappssn0wm3nsourcesdkbinvrad.exe"
** Parameters: -game "c:program filessteamsteamappsSourceModsTCOTH" "c:mymodmapsrcsubway2"
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:mymodmapsrcsubway2.bsp
Error opening c:mymodmapsrcsubway2.bsp
** Executing...
** Command: Copy File
** Parameters: "c:mymodmapsrcsubway2.bsp" "c:program filessteamsteamappsSourceModsTCOTHmapssubway2.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."



