omg wtf addon
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Re: omg wtf addon
Posted by SnowmanDev on Sun Apr 9th at 11:43pm 2006


<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2><span style="color: white;">ok i had to repost as it wont let me reply,<br>here is the second logfile, and btw shouldnt it be creating a .bsp smiley it isnt anymore and i deleted the original but i have the .prts and the .vtfs or whatever, anyway ...</span><br style="color: white;"><br style="color: white;"><span style="color: white;">materialPath: c:program filessteamsteamappsSourceModsTCOTHmaterials</span><br style="color: white;"><span style="color: white;">Loading C:MyModmapsrcsubway2.vmf</span><br style="color: white;"><span style="color: white;">fixing up env_cubemap materials on brush sides...</span><br style="color: white;"><span style="color: white;">0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)</span><br style="color: white;"><span style="color: white;">Building Faces...done (0)</span><br style="color: white;"><span style="color: white;">Chop Details...done (0)</span><br style="color: white;"><span style="color: white;">Find Visible Detail Sides...</span><br style="color: white;"><span style="color: white;">Merged 60 detail faces...done (0)</span><br style="color: white;"><span style="color: white;">Merging details...done (0)</span><br style="color: white;"><span style="color: white;">FixTjuncs...</span><br style="color: white;"><span style="color: white;">PruneNodes...</span><br style="color: white;"><span style="color: white;">WriteBSP...</span><br style="color: white;"><span style="color: white;">done (0)</span><br style="color: white;"><span style="color: white;">writing C:MyModmapsrcsubway2.prt...done (0)</span><br style="color: white;"><span style="color: white;">Creating default cubemaps for env_cubemap using skybox materials:</span><br style="color: white;"><span style="color: white;">skybox/sky_day01_01*.vmt</span><br style="color: white;"><span style="color: white;">Run buildcubemaps in the engine to get the correct cube maps.</span><br style="color: white;"><br style="color: white;"><span style="color: white;">No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"</span><br style="color: white;"><span style="color: white;">Can't load skybox file skybox/sky_day01_01 to build the default cubemap!</span><br style="color: white;"><span style="color: white;">Finding displacement neighbors...</span><br style="color: white;"><span style="color: white;">Finding lightmap sample positions...</span><br style="color: white;"><span style="color: white;">Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10</span><br style="color: white;"><span style="color: white;">Face List Count &gt;= OVERLAY_BSP_FACE_COUNT</span><br style="color: white;"><br style="color: white;"><br style="color: white;"><span style="color: white;">1 threads</span><br style="color: white;"><span style="color: white;">reading c:mymodmapsrcsubway2.bsp</span><br style="color: white;"><span style="color: white;">Error opening c:mymodmapsrcsubway2.bsp</span><br style="color: white;"><br style="color: white;"><br style="color: white;"><span style="color: white;">[Reading texlights from 'lights.rad']</span><br style="color: white;"><span style="color: white;">[45 texlights parsed from 'lights.rad']</span><br style="color: white;"><br style="color: white;"><span style="color: white;">Loading c:mymodmapsrcsubway2.bsp</span><br style="color: white;"><span style="color: white;">Error opening c:mymodmapsrcsubway2.bsp</span><br style="color: white;"><br style="color: white;"><br style="color: white;"><span style="color: white;">materialPath: c:program filessteamsteamappsSourceModsTCOTHmaterials</span><br style="color: white;"><span style="color: white;">Loading C:MyModmapsrcsubway2.vmf</span><br style="color: white;"><span style="color: white;">fixing up env_cubemap materials on brush sides...</span><br style="color: white;"><span style="color: white;">0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)</span><br style="color: white;"><span style="color: white;">Building Faces...done (0)</span><br style="color: white;"><span style="color: white;">Chop Details...done (0)</span><br style="color: white;"><span style="color: white;">Find Visible Detail Sides...</span><br style="color: white;"><span style="color: white;">Merged 60 detail faces...done (0)</span><br style="color: white;"><span style="color: white;">Merging details...done (0)</span><br style="color: white;"><span style="color: white;">FixTjuncs...</span><br style="color: white;"><span style="color: white;">PruneNodes...</span><br style="color: white;"><span style="color: white;">WriteBSP...</span><br style="color: white;"><span style="color: white;">done (0)</span><br style="color: white;"><span style="color: white;">writing C:MyModmapsrcsubway2.prt...done (0)</span><br style="color: white;"><span style="color: white;">Creating default cubemaps for env_cubemap using skybox materials:</span><br style="color: white;"><span style="color: white;">skybox/sky_day01_01*.vmt</span><br style="color: white;"><span style="color: white;">Run buildcubemaps in the engine to get the correct cube maps.</span><br style="color: white;"><br style="color: white;"><span style="color: white;">No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"</span><br style="color: white;"><span style="color: white;">Can't load skybox file skybox/sky_day01_01 to build the default cubemap!</span><br style="color: white;"><span style="color: white;">Finding displacement neighbors...</span><br style="color: white;"><span style="color: white;">Finding lightmap sample positions...</span><br style="color: white;"><span style="color: white;">Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10</span><br style="color: white;"><span style="color: white;">Face List Count &gt;= OVERLAY_BSP_FACE_COUNT</span><br style="color: white;"><br style="color: white;"><br style="color: white;"><span style="color: white;">1 threads</span><br style="color: white;"><span style="color: white;">reading c:mymodmapsrcsubway2.bsp</span><br style="color: white;"><span style="color: white;">Error opening c:mymodmapsrcsubway2.bsp</span><br style="color: white;"><br style="color: white;"><br style="color: white;"><span style="color: white;">[Reading texlights from 'lights.rad']</span><br style="color: white;"><span style="color: white;">[45 texlights parsed from 'lights.rad']</span><br style="color: white;"><br style="color: white;"><span style="color: white;">Loading c:mymodmapsrcsubway2.bsp</span><br style="color: white;"><span style="color: white;">Error opening c:mymodmapsrcsubway2.bsp</span><br style="color: white;"><br style="color: white;"><br style="color: white;"><span style="color: white;">materialPath: c:program filessteamsteamappsSourceModsTCOTHmaterials</span><br style="color: white;"><span style="color: white;">Loading C:MyModmapsrcsubway2.vmf</span><br style="color: white;"><span style="color: white;">fixing up env_cubemap materials on brush sides...</span><br style="color: white;"><span style="color: white;">0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)</span><br style="color: white;"><span style="color: white;">Building Faces...done (0)</span><br style="color: white;"><span style="color: white;">Chop Details...done (0)</span><br style="color: white;"><span style="color: white;">Find Visible Detail Sides...</span><br style="color: white;"><span style="color: white;">Merged 60 detail faces...done (0)</span><br style="color: white;"><span style="color: white;">Merging details...done (0)</span><br style="color: white;"><span style="color: white;">FixTjuncs...</span><br style="color: white;"><span style="color: white;">PruneNodes...</span><br style="color: white;"><span style="color: white;">WriteBSP...</span><br style="color: white;"><span style="color: white;">done (0)</span><br style="color: white;"><span style="color: white;">writing C:MyModmapsrcsubway2.prt...done (0)</span><br style="color: white;"><span style="color: white;">Creating default cubemaps for env_cubemap using skybox materials:</span><br style="color: white;"><span style="color: white;">skybox/sky_day01_01*.vmt</span><br style="color: white;"><span style="color: white;">Run buildcubemaps in the engine to get the correct cube maps.</span><br style="color: white;"><br style="color: white;"><span style="color: white;">No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"</span><br style="color: white;"><span style="color: white;">Can't load skybox file skybox/sky_day01_01 to build the default cubemap!</span><br style="color: white;"><span style="color: white;">Finding displacement neighbors...</span><br style="color: white;"><span style="color: white;">Finding lightmap sample positions...</span><br style="color: white;"><span style="color: white;">Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10</span><br style="color: white;"><span style="color: white;">Face List Count &gt;= OVERLAY_BSP_FACE_COUNT&lt;body t</span>opmargin=2 leftmargin=2&gt;&lt;span style="color: white;"&gt;testing&lt;/span&gt;


here is another logfile ...


** Executing...
** Command: "c:program filessteamsteamappssn0wm3nsourcesdkbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappsSourceModsTCOTH" "c:mymodmapsrcsubway2"

Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:program filessteamsteamappsSourceModsTCOTHmaterials
Loading c:mymodmapsrcsubway2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 60 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:mymodmapsrcsubway2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Face List Count >= OVERLAY_BSP_FACE_COUNT

** Executing...
** Command: "c:program filessteamsteamappssn0wm3nsourcesdkbinvvis.exe"
** Parameters: -game "c:program filessteamsteamappsSourceModsTCOTH" "c:mymodmapsrcsubway2"

Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading c:mymodmapsrcsubway2.bsp
Error opening c:mymodmapsrcsubway2.bsp

** Executing...
** Command: "c:program filessteamsteamappssn0wm3nsourcesdkbinvrad.exe"
** Parameters: -game "c:program filessteamsteamappsSourceModsTCOTH" "c:mymodmapsrcsubway2"

Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:mymodmapsrcsubway2.bsp
Error opening c:mymodmapsrcsubway2.bsp

** Executing...
** Command: Copy File
** Parameters: "c:mymodmapsrcsubway2.bsp" "c:program filessteamsteamappsSourceModsTCOTHmapssubway2.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."




Quote
Re: omg wtf addon
Posted by omegaslayer on Mon Apr 10th at 12:14am 2006


Once again please change the title to soemthing a little mroe descriptive. And it looks like you have the same problem over in the other thread you made. But I think the:
Face List Count >= OVERLAY_BSP_FACE_COUNT
Is still the reason why your map wont compile.







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