Ok guys after my 4th attempt of editing this i think i got it now.
i have a strange leak ... here's my logfile ...
** Executing...
** Command: "c:program filessteamsteamappssn0wm3nsourcesdkbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappsSourceModsTCOTH" "C:MyModmapsrcsubway2"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:program filessteamsteamappsSourceModsTCOTHmaterials
Loading C:MyModmapsrcsubway2.vmf
material "materials/models/props_trainstation/traintrack001a" not found
Material not found!: MATERIALS/MODELS/PROPS_TRAINSTATION/TRAINTRACK001A
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity light (-3572.00 3774.00 848.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0, 1024.0, 698.3)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3232.5, 2048.0, 628.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3232.5, 2048.0, 934.3)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3744.5, 2048.0, 698.3)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0, 1536.0, 698.3)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4096.0, 1536.0, 698.3)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 60 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (210273 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (210273 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 918 texinfos to 614
Reduced 29 texdatas to 27 (716 bytes to 615)
Writing C:MyModmapsrcsubway2.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 1
** Executing...
** Command: Copy File
** Parameters: "C:MyModmapsrcsubway2.bsp" "c:program filessteamsteamappsSourceModsTCOTHmapssubway2.bsp"
and here is a picture ...
[img=http://img135.imageshack.us/img135/9677/pointfilegrrrrrrr9bx.jpg]
1
Re: leaks
Posted by SnowmanDev on Tue Apr 11th at 3:19pm 2006
Posted by SnowmanDev on Tue Apr 11th at 3:19pm 2006
SnowmanDev
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Registered: Apr 9th 2006
Location: UK, Warrington
Occupation: Graphics Designer/Web Designer
member
28 posts
3 snarkmarks
Registered: Apr 9th 2006
Location: UK, Warrington

Occupation: Graphics Designer/Web Designer
Re: leaks
Posted by reaper47 on Tue Apr 11th at 3:39pm 2006
Posted by reaper47 on Tue Apr 11th at 3:39pm 2006
Please upload a picture here:
http://imageshack.us/
The only thing I could think of for now are the ovious: Is the door a func_detail or entity of any sort?
http://imageshack.us/
The only thing I could think of for now are the ovious: Is the door a func_detail or entity of any sort?
Re: leaks
Posted by SnowmanDev on Tue Apr 11th at 3:42pm 2006
Posted by SnowmanDev on Tue Apr 11th at 3:42pm 2006
No its a func_door_rotating and it works somwhere else on my map, i have uploaded a picture because i edited my post, please recheck it.<body topmargin=2 leftmargin=2>
SnowmanDev
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Registered: Apr 9th 2006
Location: UK, Warrington
Occupation: Graphics Designer/Web Designer
member
28 posts
3 snarkmarks
Registered: Apr 9th 2006
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Occupation: Graphics Designer/Web Designer
Re: leaks
Posted by omegaslayer on Tue Apr 11th at 7:32pm 2006

omegaslayer
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Location: Seattle, WA
Occupation: Sr. DevOPS Engineer
Posted by omegaslayer on Tue Apr 11th at 7:32pm 2006
Go to map --> load point file
Then follow the red line till it reaches the outside, that is where your leak it.
If thats not the case then I recomend you fix up:
Material not found!: MATERIALS/MODELS/PROPS_TRAINSTATION/TRAINTRACK001A
And maybe the leak will fix itself once you replace/fix this material.
Edit: I see okay make sure that brush isnt a func_detail or brush entity for that matter.
If that doesnt work then delete the brush and remake it by hand: also fix up the:
Material not found!: MATERIALS/MODELS/PROPS_TRAINSTATION/TRAINTRACK001A
as that might be causeing the leak.
Then follow the red line till it reaches the outside, that is where your leak it.
If thats not the case then I recomend you fix up:
Material not found!: MATERIALS/MODELS/PROPS_TRAINSTATION/TRAINTRACK001A
And maybe the leak will fix itself once you replace/fix this material.
Edit: I see okay make sure that brush isnt a func_detail or brush entity for that matter.
If that doesnt work then delete the brush and remake it by hand: also fix up the:
Material not found!: MATERIALS/MODELS/PROPS_TRAINSTATION/TRAINTRACK001A
as that might be causeing the leak.
omegaslayer
member
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Location: Seattle, WA

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Re: leaks
Posted by SnowmanDev on Tue Apr 11th at 7:34pm 2006
Posted by SnowmanDev on Tue Apr 11th at 7:34pm 2006
there is a screenshot you can look at with the pointfile loaded and it leads through the door, how can the door it self have a hole in it
, but i will try that texture out, im looking for a railway texture but cant find any that dont have holes in them
what can i do.
turns out that link doesnt work now i'll add this 1 instead ...
http://img102.imageshack.us/img102/5176/pointfilegrrrrrrr9al.jpg
, but i will try that texture out, im looking for a railway texture but cant find any that dont have holes in them
what can i do.turns out that link doesnt work now i'll add this 1 instead ...
http://img102.imageshack.us/img102/5176/pointfilegrrrrrrr9al.jpg
SnowmanDev
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Registered: Apr 9th 2006
Location: UK, Warrington
Occupation: Graphics Designer/Web Designer
member
28 posts
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Registered: Apr 9th 2006
Location: UK, Warrington

Occupation: Graphics Designer/Web Designer
Re: leaks
Posted by omegaslayer on Tue Apr 11th at 7:38pm 2006

omegaslayer
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Posted by omegaslayer on Tue Apr 11th at 7:38pm 2006
Read the edit above
BTW here is the simple adress to the pic:
http://img135.imageshack.us/img135/9677/pointfilegrrrrrrr9bx.jpg
BTW you just use the [img] tags with the adress in them.
BTW here is the simple adress to the pic:
http://img135.imageshack.us/img135/9677/pointfilegrrrrrrr9bx.jpg
BTW you just use the [img] tags with the adress in them.
omegaslayer
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401 snarkmarks
Registered: Jan 16th 2004
Location: Seattle, WA

Occupation: Sr. DevOPS Engineer
Re: leaks
Posted by SnowmanDev on Tue Apr 11th at 7:40pm 2006
Posted by SnowmanDev on Tue Apr 11th at 7:40pm 2006
thanx lol but how do i sort it ? have you seen where it is leading, it just ends out side of there, its really silly, please if anybody has msn and is a good mapper add me at st3porter@hotmail.com its usually small leaks i ask about nothing else.
SnowmanDev
member
28 posts
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Registered: Apr 9th 2006
Location: UK, Warrington
Occupation: Graphics Designer/Web Designer
member
28 posts
3 snarkmarks
Registered: Apr 9th 2006
Location: UK, Warrington

Occupation: Graphics Designer/Web Designer
Re: leaks
Posted by omegaslayer on Tue Apr 11th at 8:56pm 2006

omegaslayer
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Registered: Jan 16th 2004
Location: Seattle, WA
Occupation: Sr. DevOPS Engineer
Posted by omegaslayer on Tue Apr 11th at 8:56pm 2006
Talked with him on MSN -- it was a simple leak caused my a func_rotating_door closing off the map (which you can't have)
omegaslayer
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Occupation: Sr. DevOPS Engineer
Re: leaks
Posted by SnowmanDev on Tue Apr 18th at 9:37pm 2006
Posted by SnowmanDev on Tue Apr 18th at 9:37pm 2006
Hey guys need some more help on my leaks
" SRC="images/smiles/sad.gif"> this 1 is too silly
" SRC="images/smiles/sad.gif">
here's my logfile to ...
** Executing...
** Command: "c:program filessteamsteamappssn0wm3nsourcesdkbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappsSourceModsTCOTH" "C:MyModmapsrcsubway22222"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:program filessteamsteamappsSourceModsTCOTHmaterials
Loading C:MyModmapsrcsubway22222.vmf
material "materials/tile/tileroof004b" not found
Material not found!: MATERIALS/TILE/TILEROOF004B
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity prop_static (759.18 2282.62 599.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0, 3072.0, 146.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5516.5, 3072.0, 188.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5929.0, 3072.0, 188.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6044.5, 3072.0, 188.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5516.5, 3072.0, 212.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5929.0, 3072.0, 212.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6044.5, 3072.0, 212.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5206.5, 3072.0, 406.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 90 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_06*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day03_06rt"
Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (230326 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (230326 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1062 texinfos to 694
Reduced 44 texdatas to 42 (1213 bytes to 1116)
Writing C:MyModmapsrcsubway22222.bsp
3 seconds elapsed
Memory leak: mempool blocks left in memory: 1
** Executing...
** Command: Copy File
** Parameters: "C:MyModmapsrcsubway22222.bsp" "c:program filessteamsteamappsSourceModsTCOTHmapssubway22222.bsp"

another picture
here's my logfile to ...
** Executing...
** Command: "c:program filessteamsteamappssn0wm3nsourcesdkbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappsSourceModsTCOTH" "C:MyModmapsrcsubway22222"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:program filessteamsteamappsSourceModsTCOTHmaterials
Loading C:MyModmapsrcsubway22222.vmf
material "materials/tile/tileroof004b" not found
Material not found!: MATERIALS/TILE/TILEROOF004B
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity prop_static (759.18 2282.62 599.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0, 3072.0, 146.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5516.5, 3072.0, 188.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5929.0, 3072.0, 188.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6044.5, 3072.0, 188.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5516.5, 3072.0, 212.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5929.0, 3072.0, 212.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6044.5, 3072.0, 212.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5206.5, 3072.0, 406.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 90 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_06*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day03_06rt"
Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (230326 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (230326 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1062 texinfos to 694
Reduced 44 texdatas to 42 (1213 bytes to 1116)
Writing C:MyModmapsrcsubway22222.bsp
3 seconds elapsed
Memory leak: mempool blocks left in memory: 1
** Executing...
** Command: Copy File
** Parameters: "C:MyModmapsrcsubway22222.bsp" "c:program filessteamsteamappsSourceModsTCOTHmapssubway22222.bsp"

another picture

SnowmanDev
member
28 posts
3 snarkmarks
Registered: Apr 9th 2006
Location: UK, Warrington
Occupation: Graphics Designer/Web Designer
member
28 posts
3 snarkmarks
Registered: Apr 9th 2006
Location: UK, Warrington

Occupation: Graphics Designer/Web Designer
Re: leaks
Posted by Dark_Kilauea on Wed Apr 19th at 12:50am 2006

Dark_Kilauea
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Registered: Apr 15th 2005
Location: USA
Occupation: Fast Food
Posted by Dark_Kilauea on Wed Apr 19th at 12:50am 2006
Is that wall an entity?
Entities do not seal the map from the void.
Entities do not seal the map from the void.
Dark_Kilauea
member
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Registered: Apr 15th 2005
Location: USA

Occupation: Fast Food
1
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